REDSPEC SSS

Poser (Integrated Plugin developed by Paul Kinnane)

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Witpapier
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samhal wrote:
morphious2013 wrote:I sent you an email with images. But, I was wrong, the file that causes the red hue ot "Tan" affect is the V5.12TPSSSs1 TGX NT LV CC corrected.poe file. not the TGX 5.11 file. Sorry about that. Anyway, sent you files using various files of yours, and need some feedback. Thanks. Sorry for the confusion.

Randall.
Yeah the "CC" stands for color correction and as TRRazor said above, the value texture2 needs to read 255/255/255 to get rid of the tan effect. I got caught on this as well! ;)

Now, if someone could kindly tell me what "NT" and "LV" means I would be ecstatic...I assume LV stands for less velvet? Maybe?

Sam

Nt No transparency maps..... LV less velvet. Guys Ill have the tutorial as soon as i have time.. it will be soon :)
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
samhal
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Location: Austin

Witpapier wrote:
samhal wrote:
morphious2013 wrote:I sent you an email with images. But, I was wrong, the file that causes the red hue ot "Tan" affect is the V5.12TPSSSs1 TGX NT LV CC corrected.poe file. not the TGX 5.11 file. Sorry about that. Anyway, sent you files using various files of yours, and need some feedback. Thanks. Sorry for the confusion.

Randall.
Yeah the "CC" stands for color correction and as TRRazor said above, the value texture2 needs to read 255/255/255 to get rid of the tan effect. I got caught on this as well! ;)

Now, if someone could kindly tell me what "NT" and "LV" means I would be ecstatic...I assume LV stands for less velvet? Maybe?

Sam

Nt No transparency maps..... LV less velvet. Guys Ill have the tutorial as soon as i have time.. it will be soon :)
Cool, thanks!!
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scaldwellhu
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This is my new favorite skin shader! :D I re-created it for use with the DAZ Studio Octane plugin. This is a 10 minute render of Genesis 2 Female using Pathtracing Kernel and HDR Lighting.
Attachments
bree octane.png
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morphious2013
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What skin shader and which HDR? I want that realism!!! Awesome!!!!

Thanks, Randall.
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p3taoctane
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very nice... imagine too :D the displacement on the hat in 2.0
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scaldwellhu
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morphious2013 wrote:What skin shader and which HDR? I want that realism!!! Awesome!!!!

Thanks, Randall.

:D This is the REDSPEC TGX 5.2 shader with the "Empty Room" HDRI from the sIBL Archive's Starter Set (It's on the right side of the screen under "Starter's sIBL-Collection":

http://www.hdrlabs.com/sibl/archive.html


p3taoctane wrote:very nice... imagine too :D the displacement on the hat in 2.0
Thank you! :mrgreen: Yes, I can't wait for 2.0 for both the displacement feature and dynamic hair.
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TRRazor
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An illustration (before/after montage) what you can expect from our commercial product release.
We're planning on releasing several packages of our skin shader.

The mid-priced / higher priced bundles will contain additional content (additional shaders, currently planned are: water, hair and vegetation)

We're really aiming for proper documentation (manual, how-to's) in order to make RedSpec as customizable as possible and to make it as easy as child's play to use the shaders out of the box.
As soon as we're having something representable we'll talk to the big storefronts (DAZ3D, Renderosity, RuntimeDNA).

We're also in talks with Otoy to make the product compatible with as many versions of OctaneRender as possible - meaning we'll try and add 2.0 compatibility and maximum downwards compatibility at launch.

We'll let everybody know once we're through with the important steps and when/where you will be able to get your hands on the new RedSpec.

Until then: It's "When it's done" :)
Attachments
RedSpec1.0_comparison.jpg
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voon
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Stupid Q ... why is it called "redspec"?
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morphious2013
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Thanks Scaldwellhu,I'll try them.

Also, Witpapier, did you get a chance to look at the renders I sent you? Thanks.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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TRRazor
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The word "RedSpec" actually stems from the fact that a lot of the effect of our shaders lies within the "secret-sauce"-type usage of specular materials.
As for the "red" actually Witpapier is known by another name - check out his DA profile here, and you'll know ;) http://redanta.deviantart.com/
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
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