OctaneRender for Modo (Windows) 1.52 [STABLE]
Moderator: face_off
I can confirm the crash with octane installed. The bug DOES NOT occur when octane is not installed though (I rename my AppData\Roaming\Luxology_old and make a new one with my modo.lic file in it).face_off wrote:Modo is crashing for me even with the plugin disabled. I am on SP5, deleted my Config.CFG, and it still crashes - so it look like a Modo bug to me. Is anyone else able to reproduce this crash pls?Strange, I get this behavior every time if I have Octane for Modo installed!
If I make 2 cubes and try to export one as .obj with "Export Selected Layers" Modo crash!
If I copy one cube to a new scene and export that scene as .obj with "File - Export as..." everything works!
2 Cubes scene(.LXO)
Video(youtube) about this problem
/Niklas
Paul
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Regarding the crash....it occurs with the plugin UNINSTALLED if Modo is run in the Debug environment. So it is a Modo issue, unrelated to the plugin. This has been reported to TheFoundry, and the Modo devs are investigated. I have added the following to the "Known Issues" at the top of this thread.
- The Modo command Export Selected Layers (rightclick option on a Mesh item) will crash Modo AFTER the export has finished whilst the Octane plugin is enabled. It is a Modo bug, which is being rectified by the Modo developers.
Paul
- The Modo command Export Selected Layers (rightclick option on a Mesh item) will crash Modo AFTER the export has finished whilst the Octane plugin is enabled. It is a Modo bug, which is being rectified by the Modo developers.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hey Paul,face_off wrote:Modo is crashing for me even with the plugin disabled. I am on SP5, deleted my Config.CFG, and it still crashes - so it look like a Modo bug to me. Is anyone else able to reproduce this crash pls?Strange, I get this behavior every time if I have Octane for Modo installed!
If I make 2 cubes and try to export one as .obj with "Export Selected Layers" Modo crash!
If I copy one cube to a new scene and export that scene as .obj with "File - Export as..." everything works!
2 Cubes scene(.LXO)
Video(youtube) about this problem
/Niklas
Paul
I can reproduce the crash with the Octane for Modo plugin installed. If I deinstall it (delete the Octane for Modo Plugin folder in the Lux Configs and delete my MODO cfg) the crash is gone...so it seems it has something to do with the plugin...unfortunately. I am on SP5 too...
René
Win 7 Ultimate 64 Bit | GTX780 Ti | GTX 560 TI | Driver Version 337.88 | Intel Core i7 3930K 6x 3,2 GHz | 32 GB RAM
Web: http://www.mentalarts.com
Web: http://www.mentalarts.com
René, the Modo devs have been able to reproduce the crash without the plugin loaded - so it's definitely a Modo issue. The fact that the crash doesn't happen with the plugin disabled is "luck"I can reproduce the crash with the Octane for Modo plugin installed. If I deinstall it (delete the Octane for Modo Plugin folder in the Lux Configs and delete my MODO cfg) the crash is gone...so it seems it has something to do with the plugin...unfortunately. I am on SP5 too...

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Paul,
I have noticed that the Render resets every time a post process change is done (bloom & glare). Is this supposed to happen?
I have noticed that the Render resets every time a post process change is done (bloom & glare). Is this supposed to happen?
Thomas Alleman
3D Generalist
---
Those who get wisdom do themselves a favor, and those who love learning will succeed.
3D Generalist
---
Those who get wisdom do themselves a favor, and those who love learning will succeed.
No - not supposed to happen, and I couldn't reproduce the problem. Do you have other Modo item selected when changing the bloom and glare?I have noticed that the Render resets every time a post process change is done (bloom & glare). Is this supposed to happen?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Looks like I can't reproduce it either. Restarted and the problem is gone.No - not supposed to happen, and I couldn't reproduce the problem. Do you have other Modo item selected when changing the bloom and glare?
Thomas Alleman
3D Generalist
---
Those who get wisdom do themselves a favor, and those who love learning will succeed.
3D Generalist
---
Those who get wisdom do themselves a favor, and those who love learning will succeed.
Sometimes Modo sends the plugin a "Mesh Change" event when you change an unrelated property (like the Postproc channels), which triggers a refresh. I don't know why this happens - and I see it rarely - but it happens.Looks like I can't reproduce it either. Restarted and the problem is gone.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I've seen similar behavior in MODOs own preview render for the entirety of 701s existence. Random things seem to cause a reset of the render, including just sitting there watching it.face_off wrote:Sometimes Modo sends the plugin a "Mesh Change" event when you change an unrelated property (like the Postproc channels), which triggers a refresh. I don't know why this happens - and I see it rarely - but it happens.
Paul