OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!

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richardwright
Licensed Customer
Posts: 29
Joined: Mon Aug 08, 2016 8:09 am

Just replaced my GTX960 with a RTX3070. Updated to the latest versions of Blender Octane and Octane Server - Blender_Octane_Edition_2020.1.5_22.0_xb and OctaneServer_Prime_2020.1.5_22.0_xb.

Lots of trouble rendering anything.

Error messages like "CUDA error 700 on device 0: an illegal memory access was encountered" and "Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFAEB43D200)".

I created a reg entry for TdrDelay and set it 60s.

Still having trouble completing renders. Just quits out before getting more than a dozen samples.

Turned off "use RTX acceleration" and now it seems to work fine. No problems so far.

Is this a known bug? Or should I be able to use RTX?

(Also the Denoiser doesn't appear to work anymore).
Tieguaili3D
Posts: 1
Joined: Sun Aug 04, 2019 8:09 am

are there any plans to update for 2.9?
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Hey Richard, were you able to sort it out. I'm waiting for my 3070 to come in and now worried that I may have the same issue(s).

Are you using the free Blender octane version or is it a subscription?

Thanks and hope everything is working now!
G
richardwright wrote:Just replaced my GTX960 with a RTX3070. Updated to the latest versions of Blender Octane and Octane Server - Blender_Octane_Edition_2020.1.5_22.0_xb and OctaneServer_Prime_2020.1.5_22.0_xb.

Lots of trouble rendering anything.

Error messages like "CUDA error 700 on device 0: an illegal memory access was encountered" and "Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFAEB43D200)".

I created a reg entry for TdrDelay and set it 60s.

Still having trouble completing renders. Just quits out before getting more than a dozen samples.

Turned off "use RTX acceleration" and now it seems to work fine. No problems so far.

Is this a known bug? Or should I be able to use RTX?

(Also the Denoiser doesn't appear to work anymore).
richardwright
Licensed Customer
Posts: 29
Joined: Mon Aug 08, 2016 8:09 am

No I'm still having the same problem. With RTX disabled everything seems to work except the Denoiser. Turning RTX on seems to be causing all the problems. Haven't been able to render anything with it on.

I'm using Blender_Octane_Edition_2020.1.5_22.0_xb and OctaneServer_Prime_2020.1.5_22.0_xb.

Latest Nvidia drivers because it's the only one compatible with the RTX3070.
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

So that's not the free tier correct??

You should reach out to lino grandi

I think on one of facebook posts he mentioned he wanted to hear from those with newer rtx cards.
Attachments
Screenshot 2020-12-12 121824.png
richardwright
Licensed Customer
Posts: 29
Joined: Mon Aug 08, 2016 8:09 am

No it's the free-trier version.
Funny that they use facebook rather than their own forum.
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

I would imagine the newer free tier version may help solve your problem. This usually follows after their paid subscription one is revamped.
richardwright
Licensed Customer
Posts: 29
Joined: Mon Aug 08, 2016 8:09 am

Any idea when that will be released?
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

VISUAL360 wrote:I would imagine the newer free tier version may help solve your problem. This usually follows after their paid subscription one is revamped.
Nope, I'm running 2020.1.5, for Blender 2.91 and denoising doesn't work. I tried with RTX on and off, no difference. :(
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Oh dear...I'm sure they are on it. I would have thought that would have been crucial testing since the launch of the rtx 30's.
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