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Oh sorry Roger,
I remembered the discussion but I haven't paid attention to the author
I can understand your issue... let's see if OpenSL could be useful also in this situation once it will be enabled in v3
ciao beppe
Agreed. Let's start a new list - after this week's roadmap announcements at GTC and for things that are not covered that we should be considering. That would be the most productive.
Hi Elonius,
if you use a medium node in a specular material you can easily obtain any sss effect.
If you look at the Live DB, you should find a good example
About metals, did you know this special metal shader made by roeland? viewtopic.php?f=73&t=43973
ciao beppe