OcDS Setup v2.2 (last Beta)

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

I had a similar animation error, but it was because my paths were not configured properly. Turned out I deleted or renamed the folder after I started the render.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
garand3d
Licensed Customer
Posts: 73
Joined: Sat Mar 08, 2014 3:13 am
Location: BC, Canada

Another animation test, guys... dunno what's happened to my vimeo embeds, they have disappeared for now.
But I included a direct link to the video in the post below.

viewtopic.php?f=44&t=48740#p245668

Cheers!
Win 10 Pro 64bit | 2 x ASUS GTX TITAN BLACK, 6GB GDDR5 | Intel Core i7 3770K, 3.50 GHz | 32 GB RAM
MSI GT83VR SLI 7RF | Win 10 Home | 32 GB RAM
DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

I hope the next fix resolves the final render button issues. I just let a render run not realizing the save button was disabled :( Unable to save and wasted time and engery. *sob sob*
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

Also, I thought if you loaded a scene that had OcDS data in it while the plugin was not enabled, saved it and opened later with OcDS enabled you were supposed to retain the OcDS data. I thought I read that...but does not work :(
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
gaazsi
Licensed Customer
Posts: 113
Joined: Mon Jul 07, 2014 10:06 am

just 4 months to go :)
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

Hi,

I am having an issue with the newset Built. Whenever I load clothes on my character it renders everything in white. When I check the material node I find that almost in all cases there is no diffuse node present. Is there a quick workaround to this without having to manuall add a RPG Node and connect it to the diffuse node.
User avatar
TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Select the corresponding material in the middle coloumn of the plugin and select "Convert material..." --> "Auto-material"
If this didn't help, select them again "Textures for this material.." --> "Take and connect all maps"

Don't have the plug-in in front of me, so the terms may vary slightly.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

I still have a simple (I think) feature request: A button to resize all textures in the texture tab. It would be a real time save for us who render smallish images on smaller cards, instead of having to click each individual texture. A "Default texture size" drop down in Preferences/texture settings would also work :)
gaazsi wrote:just 4 months to go :)
Until what?
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

DrHemulen wrote:I still have a simple (I think) feature request: A button to resize all textures in the texture tab. It would be a real time save for us who render smallish images on smaller cards, instead of having to click each individual texture. A "Default texture size" drop down in Preferences/texture settings would also work :)
I saw this request in the 1.2 forums, and there it would be pretty useful. With 2.x you could try using OOC memory. Have you tried that? Assuming you have left over system RAM, which usually is cheaper than VRAM.

Not to say this would be a useless feature for 2.x, but in the meantime :)
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

I know, I made the suggestion back then ;) :D
It takes me 5 minutes to go thrugh the list manually, so it's not really a huge issue, just a nice little time saver. I haven't experimented with OOC, isn't it terribly slow once you enable it and start using system memory?
I don't mind running with 1/4 textures. I'm doing small 1000-1500 px renders, so it really doesn't make sense to have 4K textures for stuff that'll end up 100 pixels tall in the image. I do have to think about it when I do closeups of items, but for normal scenes I can't see lower res textures being an issue.

I've taken a break from OCDS as I got extremely negative about everything, but I'll play with it some more, and hopefullly have something constructive to add in the future :)
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
Post Reply

Return to “DAZ Studio”