Nvidia Fermi Octane Render Competition Project
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
just new shot of my ps3 concept . render in 2048x1024 and downscale to 1024x512
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Looks a little bit strange because the size looks like 10 to 5 meters.
Model and texture good as always.
Cheers, mib

Model and texture good as always.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
ok i made new render with your suggestion thx.radiance wrote:very cool, but it looks like it's hanging on a wall
Radiance
thx for your comment and suggestion is always appreciate . this is my new render.Looks a little bit strange because the size looks like 10 to 5 meters.
Model and texture good as always.
Cheers, mib
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
ok try the new bump in the texture and is work great 
this is the shot in octane.

this is the shot in octane.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
Eric,
I've seen only 5 stars projects from you so far but this one is definitely my fav, even in the "old" version with no bump (the one in the home page slideshow)
always a pleasure to look at... keep up the great work!
cheers,
A
I've seen only 5 stars projects from you so far but this one is definitely my fav, even in the "old" version with no bump (the one in the home page slideshow)
always a pleasure to look at... keep up the great work!
cheers,
A
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
thx SurfingAlien very appreciate your comment and suggestion and for sure more coming soonSurfingAlien wrote:Eric,
I've seen only 5 stars projects from you so far but this one is definitely my fav, even in the "old" version with no bump (the one in the home page slideshow)
always a pleasure to look at... keep up the great work!
cheers,
A

Radiance i prepare with this piece one complete dj setup with technique sl-1200 + little gadget .Eric,
I've seen only 5 stars projects from you so far but this one is definitely my fav, even in the "old" version with no bump (the one in the home page slideshow)
always a pleasure to look at... keep up the great work!
cheers,
A
thx for comment always appreciate .
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
ok this is the start for the dj setup the mixer is done
now is the first preview for the table sl-1200.
thx is work in progress i need to work more on the texture.

now is the first preview for the table sl-1200.
thx is work in progress i need to work more on the texture.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
little preview with mixer and turn table.