Cinema4D version 2025.2 - v1.5

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bepeg4d
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UON.Visuals wrote: Wed May 21, 2025 6:56 am This version is causing 2 of my render nodes to fail continously, no matter what project I load.
All nodes have the same Nvidia drivers:
Screenshot 2025-05-20 234716.png
Screenshot 2025-05-20 234827.png
Screenshot 2025-05-20 235454.jpg
Hi,
it is an Octane core issue, and I have the same issue only on my Render-Node machine with Win 10 and RTX 2070 Super, but we have not found the culprit yet :(
What are the specs of yours Render-Nodes?
Surely it is not an Nvidia driver issue since I have tried several ones without success, and this is only happening with Network rendering enabled, the machine is rendering without issues if net render is disabled.

ciao,
Beppe
Turck
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First of all thank you to the team. :)

Drag & drop an environment HDR from the asset browser seems not work. It does work from the windows explorer though.
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mojave
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UON.Visuals wrote: Wed May 21, 2025 6:56 am This version is causing 2 of my render nodes to fail continously, no matter what project I load.
Could you please share more information about your specific setup? HW, drivers, OS version would be helpful. Thank you.
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UON.Visuals
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All systems are on Windows 10 pro with latest windows updates

Crashing machines:
Broken.png
Broken2.png
Working machines:
Screenshot 2025-05-21 203929.jpg
One difference between my working machines that crash and the ones that don't: The ones that crash need to have Windows activated
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bepeg4d
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Thanks for your collaboration!

Please, try to run Standalone 2025.2 on Render-Node with RTX 2080 Ti and RTX 3080.
Then go to menu File/Preferences/Devices, and disable RTX 2080 Ti, in order to render only with RTX 3080,.
Then open any .orbx scene and start rendering.
Then go again to Preferences/Network Render, connect the working Render-Node machine, and close the panel.

In my case, with 2x RTX 2070 Super, net render starts for few seconds, then there is a blue circle on the mouse arrow, and Standalone quits unexpectedly without errors.

ciao,
Beppe
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desire
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Hello!
Often get strange results with MoBlur on cloner object. There are some frames appear with weird smudged clones over image sequence.
Tell me please, what I miss this time?

previously, more or less successfully solved those effect by choosing "transform/vector" in the motion blur bookmark of octane object tag

thank you
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2025-05-23_03-12-39.png
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bepeg4d
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Hi,
what happens if you change the MoGraph Cloner mode to Render-Instance?
If there is no deformed geometry, you should keep the motion blur to Transform only.

ciao,
Beppe
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desire
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bepeg4d wrote: Fri May 23, 2025 8:32 am Hi,
what happens if you change the MoGraph Cloner mode to Render-Instance?
If there is no deformed geometry, you should keep the motion blur to Transform only.

ciao,
Beppe
Yep in final worked changing clone mode to Render-Instance or Multi-Instance modes.
If change Instance to Render-Instance without resending a scene, clones dissapear... So I miss resending a scene.
Thank you for your answer.
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