OctaneRender® 1.0 beta2.52 >>> download here <<< [OBSOLETE]

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Elvissuperstar007
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and flash when to add? :roll:

are examples of more octane 1 .23 (2010) ( sss and flash )
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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dkalna
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hi there,

I'd like to know when will be the manual updated to beta2.52.
Best regards,
Dalibor

Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
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rakkas
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Thanks for the update
:D
windows 7 x64 | i7 920 | 12GB | GTX470 |
rosinho12
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Refractive software making a great job.
good job guys, keep the work.
and with really great speed (come on, slow down a bit, so its not necessary to buy the 2.0 and spend all my money again :(

haha just kidding, faster = better
thanks
Enrichetto
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great job.....
compliments Refractive!
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Diogo Moita
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Very, very nice! Thanks guys, you rock!
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LetoAtrell
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Installed all the new Toolkit and driver but octane doen't render at all ... after importing a mesh (obj) and some seconds it stated "(failed)" besides my graphics card (screenshot) (same probs with 2.46)

Leto
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abstrax
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LetoAtrell wrote:Installed all the new Toolkit and driver but octane doen't render at all ... after importing a mesh (obj) and some seconds it stated "(failed)" besides my graphics card (screenshot) (same probs with 2.46)

Leto
Which version of the toolkit and driver are you using?

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
LetoAtrell
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abstrax wrote:
LetoAtrell wrote:Installed all the new Toolkit and driver but octane doen't render at all ... after importing a mesh (obj) and some seconds it stated "(failed)" besides my graphics card (screenshot) (same probs with 2.46)

Leto
Which version of the toolkit and driver are you using?

Marcus
I 've tried Toolkit 4.0.17 with CUDA driver 4.0.19 and with CUDA driver 4.0.50 (which is the latest one) but both didn't work.
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
adiarc
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Congrats for the release.

I have this problem that Octane imports all or most diffuse materials as glossy. This new release seems to be even worse in this respect. This has been a problem also with the Blender exporter (I made a post of this elsewhere), but this is happening also without using the exporter. It hasn't been always like this. It's a problem because I have tens of materials in my projects which I have to change one by one. I don't know if I'm doing something wrong myself, but I don't think I'm doing anything different than before.
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