dkalna wrote:
Hi Marcus,
i have find out when it's slowing down, it's when I use pathtracing only, with pmc and direclighting works everything just fine.
Now to your questions:
- I only have one GTX580
- the same problem I have with 2.49b (I have used probably the other settings, pmc)
- I use portal light in my scene (70000 tris)
- CPU is not used at all
- all running appls are affected (fiefox, maya, etc...)
Ok, thanks for the info. Could you please test the same scene and resolution in beta 2.46b. I would be surprised, if there is much of a difference, but am curious if for some reason the UI behaves better.
In general, if you render on the same graphics card, that is used for display, the UI feels "sluggish", because during each kernel call, the framebuffer will not be updated. I.e. even though the UI drawing happens, you can't see it. Since beta 2.48b we try now to use smaller work chunks in path tracing and direct lighting, which should improve things a bit, but the general problem is still there and is hard to solve without affecting the performance.
If you really want to work in parallel to rendering, get a cheap display card (any that supports OpenGL 2.1 can be used) and use the GTX headless for Octane rendering only.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra