Cinema4D version 2022.1-XB0-(R1) (Experimental) 29.12.2021
Moderators: ChrisHekman, aoktar
- james_conkle
- Posts: 162
- Joined: Sun Oct 27, 2019 10:28 pm
- Location: Brooklyn, NY
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I hear they’re waiting for XB1 core to release for all plugins and tiers to get 2022. It sounds like a huge release with plenty of fixes and features so not surprised we haven’t heard much recently
Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
When saving out sequences with multipass AOV's Octane crashes.aoktar wrote:Which issue that's bombing something?bottom wrote:I'm having the same issues with AOV's.
As soon as it comes to saving the image Octane bombs C4D.
It renders out the first frame perfectly fine but as soon as it tries to save it Octane bombs.
I've tried it on several scenes just to make sure it wasn't scene related.
I've now stepped back to 2021 latest version and everything works fine.
Here is the correct link: viewtopic.php?f=33&t=78783BCres wrote:I was going to test this, but the link from the first page that says "This is the SDK matching OctaneRender® 2022.1 XB 0." Takes me to a page for Octane 2021.1.1.
That doesn't seem like it's linking correctly.
I have noticed a lighting mismatch between v2021 stable and 2022, it looks like in v2022 values are multiplied by 10-100 not sure.
Also, when opening projects from v2021 stable, in v2022 some materials may look differently, mostly wrong, like glasses. If using a universal material with transmission mode specular, in v2022 it will be translated in transmission diffuse mode automatically.
As last thing, when going out of core, any camera parameter change like exposure or gamma (whatever you touch), simply restarts the render and it's a big pain actually. Is this meant to be this way? It's a long time since I do not go in OOC, so not sure if this is a problem or a feature XD
Also, when opening projects from v2021 stable, in v2022 some materials may look differently, mostly wrong, like glasses. If using a universal material with transmission mode specular, in v2022 it will be translated in transmission diffuse mode automatically.
As last thing, when going out of core, any camera parameter change like exposure or gamma (whatever you touch), simply restarts the render and it's a big pain actually. Is this meant to be this way? It's a long time since I do not go in OOC, so not sure if this is a problem or a feature XD
Hi,Gipya wrote:I have noticed a lighting mismatch between v2021 stable and 2022, it looks like in v2022 values are multiplied by 10-100 not sure.
Also, when opening projects from v2021 stable, in v2022 some materials may look differently, mostly wrong, like glasses. If using a universal material with transmission mode specular, in v2022 it will be translated in transmission diffuse mode automatically.
As last thing, when going out of core, any camera parameter change like exposure or gamma (whatever you touch), simply restarts the render and it's a big pain actually. Is this meant to be this way? It's a long time since I do not go in OOC, so not sure if this is a problem or a feature XD
please provide some scenes to us. It may be a matter of ticking some new parameters in latest version. Priority or transmission parameters may be a reason. Also there should not much differences on lighting. You may be using c4d shaders somewhere.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
An updated SDK shouldn't be too far away, just a little bit of more patience.
ciao,
Beppe
ciao,
Beppe