Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

aoktar wrote:
pxlntwrk wrote:hi,
this release is highly unstable on my side.
I notice that the interactivity is very reduced the objects(obj,mat, param...) that we manipulate are not always updated in the Liveviewer.
Sometimes when we change a parameter on an object, all the cpu are loaded at 100% and we have to wait for octane to give us back control, sometimes several minutes.
All in all here's a collection of some bug reports if that helps.

ps:These concerns appear with this version 2020.2, everything works fine with 2020.1.5.

thanks

I don't know what's the issue on your side BUT there is NOT ANY Changes in plugin side to cause these kind of issues. Please be more specific and tell is it for one scene or many? And give more info, what's OS/C4D versions, GPUs, RTX usage.

EDIT:
I see some logoutputs, thanks for that. I see only render failures in one log, there's nothing for error in others.
I just noticed, that the vram is full and the ooc doesn't want to kick and boom..


and another thing plugin side, when i remove AOV input the pass stay visible in the live viewer and and don't want to leave until I insert a new input.
:::::::::::::::::
pxlntwrk.net
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

pxlntwrk wrote: I just noticed, that the vram is full and the ooc doesn't want to kick and boom..
and another thing plugin side, when i remove AOV input the pass stay visible in the live viewer and and don't want to leave until I insert a new input.
You mean your interactivity issues are about OOC? Note that this is a preview build and have many known glitches by me for AOV/OCIO/etc... It will be fixed in this period. And I don't advice to use PRODUCTION scenes, some parameters can be lost with next updates if I have to change some of these.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

Yes, I removed the objects that saturate the vram and I found my ease;),
but it's still strange that the OOC does not want to start up?
For the new feature I understand that you have in a hurry to make a release (what the hell all these branches :roll: ) ... no problem it was just to postpone.

take your time and do a good job as usual..
:::::::::::::::::
pxlntwrk.net
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

pxlntwrk wrote:Yes, I removed the objects that saturate the vram and I found my ease;),
but it's still strange that the OOC does not want to start up?
For the new feature I understand that you have in a hurry to make a release (what the hell all these branches :roll: ) ... no problem it was just to postpone.

take your time and do a good job as usual..
I'll check OOC usages, didn't tested for a difference because It's not my task.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Where to get information on new nodes?

How to work with them?

- New texture nodes: composite, channel [invert / map / merge / pick], rayswitch, spotlight_distribution and etc


Where is the explanation of how to work with tonemapping now?

Thx
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

VVG wrote:Where to get information on new nodes?

How to work with them?

- New texture nodes: composite, channel [invert / map / merge / pick], rayswitch, spotlight_distribution and etc


Where is the explanation of how to work with tonemapping now?

Thx
I don't have any manual yet. Not complicated to solve that for my opinion. There will be update on manual when stable version out. This is a preview version. Please read first post why I release it.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
mojave
OctaneRender Team
Posts: 1338
Joined: Sun Feb 08, 2015 10:35 pm

Mikla wrote:
aoktar wrote:
Mikla wrote:Driver: 457.30 3080 and 1070ti
please send me the scene if you can
I'm tryıng to replicate the error with another scene as I'm not allowed to share the one I'm working on.

It's a heavy scene with lots of instances, geometry and scatter. Getting this on the console:
Hi Mikla,

You might get this type of errors on the log if the scene needs more VRAM than you have available, have you tried enabling out of core?

If you did already, we would need more information to be able to replicate the issue, usually a sample scene and your HW setup and device settings would help so if you can share those that'd be greatly appreciated.

Thank you.
User avatar
Kalua
Licensed Customer
Posts: 534
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Thanks, Aoktar, for the great job!
Running smooth so far. I am still learning how to play with AOVs inside C4D.
Cheers,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
Mikla
Licensed Customer
Posts: 93
Joined: Tue Apr 07, 2015 12:22 pm

mojave wrote:
Hi Mikla,

You might get this type of errors on the log if the scene needs more VRAM than you have available, have you tried enabling out of core?

If you did already, we would need more information to be able to replicate the issue, usually a sample scene and your HW setup and device settings would help so if you can share those that'd be greatly appreciated.

Thank you.
rtx 3080 with 1070ti, 5930k, 32gb ram. The scene renders fine in the latest stable without out of core.
User avatar
eyeonestudio
Licensed Customer
Posts: 329
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

Stops at 3-4 frames in network rendering.
It is rendered by turning off network rendering.
All 3090 Master & Slave.
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
Post Reply

Return to “Releases”