OctaneRender® for 3ds max® v2020.1.5 - 10.20

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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Templas wrote:I have a question why the ZDepth channel looks good when rendered, but when saved, it becomes striped
Hi Templas,
it seems to work fine.
try to take a look at my setting.
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Templas
Licensed Customer
Posts: 20
Joined: Tue Dec 19, 2017 10:41 am

paride4331 wrote:
Templas wrote:I have a question why the ZDepth channel looks good when rendered, but when saved, it becomes striped
Hi Templas,
it seems to work fine.
try to take a look at my setting.
Regards
Paride
Thanks. That helped )
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

I'm not sure if this is a bug, or just the way Clay Mode works, but all lights are always visible no matter what. I have visibility checked off, as well as visible to camera unchecked and visibility set to zero on each lights octane preferences. Any chance of this being changed or fixed in the future?

Thank you!
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Dartgrog,
did you set "hide" in Octane properties panel?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

paride4331 wrote:Hi Dartgrog,
did you set "hide" in Octane properties panel?
Regards
Paride
Hi Paride, If I check hide in the octane object properties, the lights won't render at all. So I'm either able to have the lights affect the scene but be forced to have their geometry visible, or hide them completely losing all of the light they would produce in the scene otherwise.
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