OctaneRender® for 3ds max® v2020.1.5 - 10.19
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Samsue you ever tried to export your scene to ORBX and render it in stand alone?
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
[quote="samsue"]the old out-of-core buddy[/quote
Hi samsue,
you would set the GPU headroom, as default it comes, to 512MB. It is not recommended to set it to 100mb as you did.
Regards
Paride
Hi samsue,
you would set the GPU headroom, as default it comes, to 512MB. It is not recommended to set it to 100mb as you did.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
was 512 I took the print when I was testing with 100 to 1024.paride4331 wrote:samsue wrote:the old out-of-core buddy[/quote
Hi samsue,
you would set the GPU headroom, as default it comes, to 512MB. It is not recommended to set it to 100mb as you did.
Regards
Paride
Can you send me a link where I can read about GPU headroom and what exactly is it?
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
samsue wrote:was 512 I took the print when I was testing with 100 to 1024.paride4331 wrote:samsue wrote:the old out-of-core buddy[/quote
Hi samsue,
you would set the GPU headroom, as default it comes, to 512MB. It is not recommended to set it to 100mb as you did.
Regards
Paride
Can you send me a link where I can read about GPU headroom and what exactly is it?
Hi samsue,
GPU Headroom - Determines the amount of GPU memory to leave free on each graphics card when storing image textures or geometry data. VRAM is faster than RAM, therefore GPU Head Room tends to be set to a minimal level since it is practical to have the maximum amount of texture and geometry data fitted into VRAM.
keep in mind your workstation needs VRAM as well, unless you have a dedicated graphics card.
Regards
Paride
you
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi,
could it be possible to have a "reset button" in Daylight, to reset model parameters ?
I use to change saturation of sky to remove bluyish color in renders, but when I need to reset daylight model parameters to default it is a pain.
( and If I add a new daylight it copy parameter of previous one )
Thanks
could it be possible to have a "reset button" in Daylight, to reset model parameters ?
I use to change saturation of sky to remove bluyish color in renders, but when I need to reset daylight model parameters to default it is a pain.
( and If I add a new daylight it copy parameter of previous one )
Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Hi Paride,paride4331 wrote:Hi Nick73,nick73 wrote:Hello,
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value.
Thanks in advance.
are you referring to material UV transform? It seems to work.
Regards
Paride
First 3 pictures are with 3ds max 2020 with Mesh UV set to 1,2,3
Then I exported file to standalone and:
I can sent the files as well
Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,HHbomb wrote:Hi,
could it be possible to have a "reset button" in Daylight, to reset model parameters ?
I use to change saturation of sky to remove bluyish color in renders, but when I need to reset daylight model parameters to default it is a pain.
( and If I add a new daylight it copy parameter of previous one )
Thanks
yes, it makes sense.
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid