Started logging on 20.05.20 10:27:34
OctaneRender Enterprise 2020.1 (8010000)
Tried to access pin via an invalid ID P_ALBEDO (409)
Tried to access null node pin
CUDA error 2 on device 1: out of memory
-> failed to allocate device memory
OptiX error for device 1: [ERROR] "sbt->raygenRecord" is null
OptiX API error for device 1: Invalid value
device 1: RTX picking failed
OptiX error for device 1: [ERROR] "sbt->raygenRecord" is null
OptiX API error for device 1: Invalid value
device 1: path tracing kernel failed
OctaneRender® for 3ds max® v2020.1 - 10.11
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
mbetke wrote:You mean grouping objects with the 3ds max feature "Groups"? Or attaching them as an editable poly to each other and make them a big object?Hi mbetke,
did you try making all movable proxy, non grouping objects, head room 512mb?
Regards
Paride
I use layers and groups a lot to keep my scenes organized.
Hi mbetke,
With large amounts of high poly objects to group, try to use layers instead of group, it should fix yuor issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I'm just trying to understand this a little better, but does grouping a few items together create a condition that Octane views the group as 1 big object? If I use a ton of instancing in that group, would that cause all the instances to be treated as a unique object? I'm just trying to see if I should be swapping all my groups into layers. Or ungroup them and parent them to a dummy? Thanks.paride4331 wrote: Hi mbetke,
With large amounts of high poly objects to group, try to use layers instead of group, it should fix yuor issue.
Regards
Paride
Reply a bit late....
----------------------
HHbomb wrote:
I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
-----------------------
AI Lights deactivated : no problem. When activated GPU error, no crash but need to restart max to use octane.
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HHbomb wrote:
I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
-----------------------
AI Lights deactivated : no problem. When activated GPU error, no crash but need to restart max to use octane.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb wrote:Reply a bit late....
----------------------
HHbomb wrote:
I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
-----------------------
AI Lights deactivated : no problem. When activated GPU error, no crash but need to restart max to use octane.
me too .. AI Light always off and RTX
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Guys,
I sent my report to developers around AI light and RTX crash issue.
Regards
Paride
I sent my report to developers around AI light and RTX crash issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi Guys,
I sent my report to developers around AI light and RTX crash issue.
Regards
Paride
RTX doesn't seem to be a problem for me, mainly seems to be related to NVlink and AI Lights, but thanks for the report.
Hey guys,
I exported my tyflow particles and loaded it back in using the Tyflow Cache. However, i'm not sure how to get it to render. I Enable Particle Interface on the Tycache, but that didn't seem to work. Is it supported at this time or did I miss something? Thanks.
I exported my tyflow particles and loaded it back in using the Tyflow Cache. However, i'm not sure how to get it to render. I Enable Particle Interface on the Tycache, but that didn't seem to work. Is it supported at this time or did I miss something? Thanks.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
viewtopic.php?f=27&t=74783tcheng00 wrote:Hey guys,
I exported my tyflow particles and loaded it back in using the Tyflow Cache. However, i'm not sure how to get it to render. I Enable Particle Interface on the Tycache, but that didn't seem to work. Is it supported at this time or did I miss something? Thanks.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid