OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

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Despot
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SSmolak wrote:The new Hosek-Wilkie Sky Model is great but where is the most important option like sun intensity ? It was main problem with other Octane sky models too. We have power to set overall exposure like sky intensity but there is no individual setting for sun Intensity and it shadow. How to make ambient mood without going to HDR lighting ?

Increasing Turbidity doesn't decrease Sun intensity like it is in other Octane Sky Models - something wrong is here with Hosek&Wilkie model.
I agree, this is not correct behaviour...

+1 for a fix please.
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SSmolak
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Despot wrote:
SSmolak wrote:The new Hosek-Wilkie Sky Model is great but where is the most important option like sun intensity ? It was main problem with other Octane sky models too. We have power to set overall exposure like sky intensity but there is no individual setting for sun Intensity and it shadow. How to make ambient mood without going to HDR lighting ?

Increasing Turbidity doesn't decrease Sun intensity like it is in other Octane Sky Models - something wrong is here with Hosek&Wilkie model.
I agree, this is not correct behaviour...

+1 for a fix please.
Hosek&Wilkie Turbidity behavior is good while increasing it when we see more pronounced Sun aura and decreased Sky saturation - but Sun intensity stays the same, even at large Turbidity values. This is wrong. It works different not only because other softwares do it good but it works different than other implemented Octane Sky models where we have control over Sun by Turbidity. This is somewhat limited but better than nothing. Now we don't have any control over sun.
Architectural Visualizations http://www.archviz-4d.studio
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mojave
OctaneRender Team
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Joined: Sun Feb 08, 2015 10:35 pm

ff7darkcloud wrote:Hello, the camera target picker seems to be broken, when I pick an area of the scene it does not center it to what I picked.
Would yo be able to share a repro scene that shows this issue?

Thank you.
karl
OctaneRender Team
Posts: 396
Joined: Sun Oct 13, 2019 11:26 pm

SSmolak wrote:
Despot wrote:
SSmolak wrote:The new Hosek-Wilkie Sky Model is great but where is the most important option like sun intensity ? It was main problem with other Octane sky models too. We have power to set overall exposure like sky intensity but there is no individual setting for sun Intensity and it shadow. How to make ambient mood without going to HDR lighting ?

Increasing Turbidity doesn't decrease Sun intensity like it is in other Octane Sky Models - something wrong is here with Hosek&Wilkie model.
I agree, this is not correct behaviour...

+1 for a fix please.
Hosek&Wilkie Turbidity behavior is good while increasing it when we see more pronounced Sun aura and decreased Sky saturation - but Sun intensity stays the same, even at large Turbidity values. This is wrong. It works different not only because other softwares do it good but it works different than other implemented Octane Sky models where we have control over Sun by Turbidity. This is somewhat limited but better than nothing. Now we don't have any control over sun.
The Hosek-Wilkie daylight model is a direct implementation of the model as described in the paper by Hosek and Wilkie (if you're interested, the gory details are available at https://cgg.mff.cuni.cz/projects/SkylightModelling/). As far as I know, the implementation in Octane is correct, but the model itself does have some limitations, such as not being able to simulate overcast conditions (the turbidity parameter controls sky haziness, but it doesn't simulate actual clouds and the range of the parameter doesn't go far enough to simulate thick fog).

The ideal solution would be for Octane to implement a model specifically designed to simulate overcast conditions. The only such models I'm aware of provide luminance only; no color or spectral data so they're not ideal for use in Octane, but they could possibly be adapted in some way.

We could add a sun intensity parameter to attempt to fake overcast conditions. This wouldn't produce very accurate results (for example it would be unrealistic to have a big bright sun aura being produced by a dim sun), which is potentially a problem as the goal of the Hosek-Wilkie model is simulation accuracy. It would come with other problems like tinting the scene slightly blue due to the sun no longer counteracting the blue color of the sky. It would however be easy to add (to all models) and sounds like a good idea as long as we made the potential issues clear to users. I can't promise when but I'll have a go at adding this parameter and seeing what the results look like.

For now, the best way to achieve the result you're looking for is to use either one of the other daylight models or an HDR texture.

Side note 1: Technically, the sun intensity does change with turbidity in the Hosek-Wilkie model. It's just very, very bright, so you can normally not tell the difference. When the sun is close to the horizon you can see the difference: increasing the turbidity makes the sunlight dimmer and more orange.

Side note 2: Something that might be useful to know is that the maximum turbidity supported by the Hosek-Wilkie model is 10, so any turbidity values above 10 are treated as 10 for the Hosek-Wilkie model in Octane. All the data comes from tabulated data provided with the paper, which only goes up to 10, so there's nothing we can really do about this.
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SSmolak
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Thank you for explanation. Anyway Sun Intensity option would be great even with some realism degradation that can be conpensated in post for example.
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rajib
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mojave wrote:Dear all,

Bugfixes:
  • Fixed 100% transparent object casting shadow on a SSS material.
    Happy rendering
    Your OTOY NZ team
Thank you Wallace / Otoy Team. I can confirm this has been resolved and working okay as of 2020.1 XB3. I tested in both Standalone and the Daz plugin. I have updated my initial issue thread (viewtopic.php?f=24&t=73537) as resolved.

Regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
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rajib
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Hi Otoy Team,

Another issue that has been highlighted before is the seams appearing in the SSS / main render at the UV edges. This is was not there in 2019.1.5. I open the same scene in both versions (2019.1.5 & 2020.1 XB3).

In the 2019.1.5 as you can see there are no seams in the SSS render pass.
2019.1.5 SSS - No Seams
2019.1.5 SSS - No Seams
But in 2020.1 XB3 the seams are still appearing at the UV edge (like it did in XB1 & XB2)
2020.1 XB3 SSS - Seams at UV edge
2020.1 XB3 SSS - Seams at UV edge
Hope this can be resolved soon.

Regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
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SSmolak
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karu wrote: We could add a sun intensity parameter to attempt to fake overcast conditions. This wouldn't produce very accurate results (for example it would be unrealistic to have a big bright sun aura being produced by a dim sun), which is potentially a problem as the goal of the Hosek-Wilkie model is simulation accuracy. It would come with other problems like tinting the scene slightly blue due to the sun no longer counteracting the blue color of the sky.
With higher Turbidity values Sky saturation is less so decreasing a little Sun intensity will compensate bluish color. I did this many times in LightWave with Hose&Wilkie sky model and looks good.
Architectural Visualizations http://www.archviz-4d.studio
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rajib
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Hi Otoy Team,

Whenever a scene needs OOC meory, I am getting errors like
"CUDA error 2 on device 0: out of memory"
"Failed to allocate page-locked memory"
"No device pointer for out-of-core memory"
"Render engine failure occurred"

22:14:22.521: Failed to allocate page-locked memory
22:14:22.535: No device pointer for out-of-core memory 00000063359CB060
22:14:22.536: No device pointer for out-of-core memory 00000063399DA060
22:14:22.536: No device pointer for out-of-core memory 0000006104C31060
22:14:22.536: Render engine failure occured! (WARNING)
22:14:25.538: Render engine failure occured! (WARNING)
22:14:28.541: Render engine failure occured! (WARNING)
22:14:31.895: 3 render engine failures within a minute - giving up! (CRITICAL)

This is happening to me since 2019.1.x and continues to happen in 2020.1 XBx... I am using 4 RTX 2080 Ti. I have 128GB of system memory and out of which I have allocated around 18GB of system memory to OOC Memory. I still get the above errors. Scenes which used to load and render and use OOC memory in 2018.x (on the same workstation) will load but no longer render in 2019.1.x and 2020.1 XBx for me. I always get the above errors.

This has been also reported before.

In terms of system info and driver info, they are in my signature.

Regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Crashes sometimes mostly during when the rendering starts. Plugin version just quits itself so no log is created. In Standalone following error is displayed:

Code: Select all

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to load symbol data to the device(kernel data)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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