OctaneRender® for 3ds max® v2019.1.5 - 8.15

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
it looks like using limit to camera mode in itoo and animated moving camera kills octane eval times. I think octane refreshes every single itoo in the scene every frame because of it. Animated camera makes eval times way longer.

We are still trying to figure out why some scenes get eval so fast with itoo and some take 40 sec or so. I am not sure what's causing it and why. Same scene can act differently depending on the camera angle.

UPDATE:
it looks like if you add a camera to the CAMERA tab in itoo even if you dont use it octane will rebuild all itoo forests every frame
Attachments
ito obug.jpg
mmmmmmmmmmmmmmm.jpg
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mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Shadow catcher is broken:

As soon a I click "shadow catcher" it gets pitch black in preview. I can't adjust transparency or other values anymore to adjust the shadows cough tin the scene.
Unbenannt-2.jpg
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

3ds max crashes when over 7 mil splash particles are used with octane. The bug is still there and out of core does nothing
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