Hi Paride,
it looks like using limit to camera mode in itoo and animated moving camera kills octane eval times. I think octane refreshes every single itoo in the scene every frame because of it. Animated camera makes eval times way longer.
We are still trying to figure out why some scenes get eval so fast with itoo and some take 40 sec or so. I am not sure what's causing it and why. Same scene can act differently depending on the camera angle.
UPDATE:
it looks like if you add a camera to the CAMERA tab in itoo even if you dont use it octane will rebuild all itoo forests every frame
OctaneRender® for 3ds max® v2019.1.5 - 8.15
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Shadow catcher is broken:
As soon a I click "shadow catcher" it gets pitch black in preview. I can't adjust transparency or other values anymore to adjust the shadows cough tin the scene.
As soon a I click "shadow catcher" it gets pitch black in preview. I can't adjust transparency or other values anymore to adjust the shadows cough tin the scene.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2