OctaneRender® 1.024 beta 2.48c TEST (lin/mac/win) [OBSOLETE]

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Refracty
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I think I did this mistake when I created the example picture.
But before there was the same issue with the correct linking - I am pretty sure. But thanks for the hint.
gzavye wrote:
Refracty wrote:I have a problem with multiple render target nodes (but no crash ;) ).
When I create a 2nd render target and click it then the I can't navigate and render any more. The image is frozen but the rest of Octane is working
Refracty, I think you did a mistake with your target node...
You plugged the kernel in the mesh pin.
Be careful when you create a new target, you have to plug an OBJ in the last pin.
Finally, You can't connect the mesh from your scene in preview tab.
I think you have to create all new targets in scene tab to achieve your network.
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gzavye
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Refracty wrote:I think I did this mistake when I created the example picture.
But before there was the same issue with the correct linking - I am pretty sure. But thanks for the hint.
You may be right, because I had strange behaviours this morning when I tested these nodes.
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Timmaigh
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abstrax wrote:
Jaberwocky wrote:Ok i've ran some more tests.

GPU Memory starts off at around 720-730mb with just Octane working.

(I am running twin screens so i expect to have around this amount available)

As i open up more programs on top of Octane.the GPU memory goes down to around 550Mb available.

If i then close most of them down the available memory goes back up to around 730-750MB available and as and when i rotate the scene around it slightly fluctuates around that figure.

Hope that explanation helps.
Are you using Aero? I wonder if Windows Aero sucks up graphics memory...

Thanks for the report anyway. It's quite interesting and was the reason why we changed the memory display.

Cheers,
Marcus
Yes it does, turning it off made all the difference for me recently while rendering larger scene.
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abstrax
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acc24ex wrote:What does min_display_samples do?
It's a feature requested by a technology partner. If you set it to 4, the first displayed image after a change will have at least 4 samples per pixel. Usually you don't need it. It may be useful if you have 2 GTX 590 for example. Then all 4 GPUs can contribite to the very first image displayed, which means it will have only half the noise than the image with 1 sample/pixel.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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Refracty wrote:I have a problem with multiple render target nodes (but no crash ;) ).
When I create a 2nd render target and click it then the I can't navigate and render any more. The image is frozen but the rest of Octane is working.

Refracty
If you select a render target that is not correctly set up, Octane can't render and so doesn't do anything. In your case the render target node was not set up correctly.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kubo
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I'm still getting the batch command line error, where it says that it couldn't find the <".> mesh node, there is no spaces in the mesh node nor in the obj file neither "exotic characters". Any workaround? I do use the command line a lot to leave the overnight renders and I don't seem to be able to use it now.
Also, now that we have the nice and carfty rendertarget nodes, could they be selected from the command line?.
Thanks
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abstrax
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kubo wrote:I'm still getting the batch command line error, where it says that it couldn't find the <".> mesh node, there is no spaces in the mesh node nor in the obj file neither "exotic characters". Any workaround? I do use the command line a lot to leave the overnight renders and I don't seem to be able to use it now.
Also, now that we have the nice and carfty rendertarget nodes, could they be selected from the command line?.
Thanks
That's weird. We did some bug fixes in that area. What exactly is the command line again?

Regarding the render target nodes: Unfortunately there is currently no way to select them explicitly. We will add this soon though.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kubo
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"C:\Program Files\Refractive Software\octane_248\octane.exe" -e -m azu_01.obj -s 3000 -o "Z:\proyectos\random\random2\3D\renders\test\test 23.png" "Z:\proyectos\random\random2\3D\azu 3D 08a.ocs"

Also I tried with the meshnode name in "" and same result, it loads the scene, textures and the it gives that error and it crashes.
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jitendra
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Whenever you add up the turn-able animation... Do not forget to add a feature to PAUSE the animation for a while :)
Best Regards, Jitendra
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abstrax
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kubo wrote:"C:\Program Files\Refractive Software\octane_248\octane.exe" -e -m azu_01.obj -s 3000 -o "Z:\proyectos\random\random2\3D\renders\test\test 23.png" "Z:\proyectos\random\random2\3D\azu 3D 08a.ocs"

Also I tried with the meshnode name in "" and same result, it loads the scene, textures and the it gives that error and it crashes.
Ok, thanks for the report. I just had a look. The problem occurs when you specify a mesh node, but no OBJ file for relinking. It will be fixed with the next release. To work around the problem, also specify the OBJ file to relink with the mesh node using the argument "-r".

Sorry for the hassle,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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