OctaneRender™ 2019.2 XB1

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
User avatar
Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

There is an issue with map projection when using a texture to control Albedo in the new Random Walk SSS node.

The only projection type that seems to be working is 'MeshUV'

Other types such as Box, Spherical etc don't seem to function.

Tested using a heavy, geometric pattern (very obvious) and switching from MeshUV to Box just kills the texture. Tried varying degrees of scale, nothing helps.

Be interesting to know if anybody else gets this
User avatar
mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

abayliss wrote:Two things I have observed while messing around with 2019.2 XB1.

1. Having AI light and RTX enabled at the same time results in a CUDA error.

2. Adaptive sampling seems to cap out at around 120 M/sec for me when I have RTX enabled. This may be an edge case, but I ended up with an adaptive sampling enabled render that started off almost 3x as fast with RTX enabled, but was then overtaken and completed in ~ half the time by the exact same render with RTX disabled.
Thank you for the reports, we were aware of 1) but will add 2) to our checklist and both should be fixed in the next release.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi
1. I have ten cards in one server. Can I connect each pair of cards with 5 nvlinks therefore doubling my vram? Thanks

2. Also will RT cores help with specular material We have water pouring into clear glass and it is taking forever even with a lot of GPUs ?
Attachments
spoecular.jpg
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

coilbook wrote:Hi
1. I have ten cards in one server. Can I connect each pair of cards with 5 nvlinks therefore doubling my vram? Thanks

2. Also will RT cores help with specular material We have water pouring into clear glass and it is taking forever even with a lot of GPUs ?
Try to set GI clamp to 5 for clear specular.
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Is it likely that we will get rich functionality like vray instead cheap add and multiply nodes?
Attachments
2019-08-03_15-17-51.png
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

divasoft wrote:
coilbook wrote:Hi
1. I have ten cards in one server. Can I connect each pair of cards with 5 nvlinks therefore doubling my vram? Thanks

2. Also will RT cores help with specular material We have water pouring into clear glass and it is taking forever even with a lot of GPUs ?
Try to set GI clamp to 5 for clear specular.

Thanks. We have to use AO to render. Path tracing is even slower
User avatar
wallace
OctaneRender Team
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

Notiusweb wrote:Wallace - can we get an Opacity channel for the Hair shader?
I like it a lot, but I would like to use it for Transparency based hair meshes!

THX!

Also - Normal/Bump?
Yep, I can add those in no problem.
User avatar
mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

divasoft wrote:Something breaks when I turn on RTX
The issue with your scene has been found and will be fixed in the next release. Thank you for the report.
User avatar
Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

wallace wrote:
Notiusweb wrote:Wallace - can we get an Opacity channel for the Hair shader?
I like it a lot, but I would like to use it for Transparency based hair meshes!

THX!

Also - Normal/Bump?
Yep, I can add those in no problem.
:shock: :shock: :P :P
YEY!!!!
THX!

If we then get a 1.5x up-sampling mode, my Octane will be complete!!!!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

mojave wrote:
divasoft wrote:Something breaks when I turn on RTX
The issue with your scene has been found and will be fixed in the next release. Thank you for the report.
it's a great news)
Post Reply

Return to “Development Build Releases”