OctaneRender® 1.024 beta 2.48 TEST (win) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Alpha channel does not work !!!!!!!!!!!!!!!!!!!!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
AAAH!!!!! Just in time for the weekend! I was going to go out to watch the football game at the local pub, but F that now! 

You mean the material ball preview scene? It doesn't "pop up" here, when I make a change in the node inspector. What kind of changes do you make?Zay wrote:1. The texture ball now always popup whenever I change something in the node inspector. Could you please make sure it _never_ popups for us who never use the ball!!! This is very annoying and add more time to the work flow!
Thanks for that. I will have a look.2. Loading transparency maps via float texture gives no transparency at all. A work around is to save the scene and reload it to get it working.
3. Reported refreshing of OBJ files not working for 2.47. It's still does not refresh in 2.48.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
what happens to my memory? Оо
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
The following was reported earlier in the thread (p. 2):Elvissuperstar007 wrote:what happens to my memory? Оо
So it seems that it used to report total memory, but now reports available memory.abstrax wrote:Regarding the memory display in the viewport status bar: We display now the amount of usable memory, i.e. graphics memory that is not used by other things.
Great news! Just one question:
This concerns only active GPUs right? U still get the benefit of better responsiveness with separate display card?abstrax wrote: - the disadvantage of rendering full frames on each device is that you don't gain better intereactivity with more GPUs (it still renders faster though)
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
Yes, the material ball preview scene pops up.abstrax wrote:You mean the material ball preview scene? It doesn't "pop up" here, when I make a change in the node inspector. What kind of changes do you make?Zay wrote:1. The texture ball now always popup whenever I change something in the node inspector. Could you please make sure it _never_ popups for us who never use the ball!!! This is very annoying and add more time to the work flow!
I always load a fully textured scene so I don't need to see that. It happens when I do tweaks in the node inspector. Make sure you use the color picker and a new OBJ scene as this seems to make the material ball preview scene pop up! But doesn't seem to happen if you load the file as .OSC!
Make a new scene and use the color picker and click on a texture.
Change the float texture to RGBspectrum, Float Image, Float Texture and so on, will get the preview ball to pop up. That never happened before. Use the color picker for picking a texture to change.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
I had a bug when paning the view when rendering in the view port (rendering resolution : HD1080). I used one GTX460.
I don't think it's overheat of the videocard as I have cool air in the room.
I have never had this bug since my use of Octane.
I don't think it's overheat of the videocard as I have cool air in the room.
I have never had this bug since my use of Octane.
Last edited by OctaneFX on Fri Jul 08, 2011 2:53 pm, edited 5 times in total.
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB