OctaneRender™ 2019.1 XB1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

Hey guys,

Really disappointed that I cannot try this great release.

I'm currently on subscription, have 12 weeks left, yet I'm getting an error when launching 2019 XB1.

My license is fine for 4 and 2018 - I've signed out of 2018 then launched 2019 again and I'm still seeing this error (see attached image)

**update**

I took a look at my subscriptions and mystifyingly, my Standalone license is labelled as expired even though the expiration date is in the future, 16th June 2019 - (see attached image)

It's also bizarre that my current versions of Octane are looking at that license and are happy with it, can somebody sort this please ?

Thanks
OR2019_license_issue.jpg
OR_Subscription_issue.jpg
J
Last edited by Despot on Thu Mar 21, 2019 5:04 pm, edited 1 time in total.
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Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
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These are great improvements so far!
Is this release limited to 2 GPUs?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Hi all. We will shortly release a regular license build of 2019.1 XB1, to allow customers with version 4 regular licenses to try 2019.1 XB1. Apologies for the inconvenience.
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Hi, here is a better description of things I was seeing with...
--DISPLACEMENT-- :o
Displacement_1.jpg
Can someone have a look at this scene and tell me if they get the same experience?


Basically, I wanted the level of detail of the blue sphere on the right in the yellow sphere on the left, but I wanted it as a layer.

In the Yellow sphere I have 3 Displacement layers:
1 - Vertex Displacement (image 1) - works fine, at 0 in the picture
2 - Vertex Displacement (image 2) - Same texture as Blue Sphere, and it works as Vertex, but has less detail compared to what the Texture Displacement gave on the Blue Sphere itself.
3 - Texture Displacement (image 2) - Same as Blue Sphere, but not seemingly working as a layer...and this sucks because in the Blue Sphere it had the detail I wanted

So it seems like I can get a Vertex layered texture to work only when as a Vertex, but then it's resolution is diminished somehow as a Vertex....
Displacement_2019_XB1_01.orbx
(8.65 MiB) Downloaded 628 times
THX!!!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

Notiusweb wrote:Hi, here is a better description of things I was seeing with...
--DISPLACEMENT-- :o
Displacement_1.jpg
Can someone have a look at this scene and tell me if they get the same experience?


Basically, I wanted the level of detail of the blue sphere on the right in the yellow sphere on the left, but I wanted it as a layer.

In the Yellow sphere I have 3 Displacement layers:
1 - Vertex Displacement (image 1) - works fine, at 0 in the picture
2 - Vertex Displacement (image 2) - Same texture as Blue Sphere, and it works as Vertex, but has less detail compared to what the Texture Displacement gave on the Blue Sphere itself.
3 - Texture Displacement (image 2) - Same as Blue Sphere, but not seemingly working as a layer...and this sucks because in the Blue Sphere it had the detail I wanted

So it seems like I can get a Vertex layered texture to work only when as a Vertex, but then it's resolution is diminished somehow as a Vertex....
Displacement_2019_XB1_01.orbx
THX!!!
I would love to... if somebody from Otoy would sort my licensing issues out...
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Now you have better denoising of fog. Any plans for better denoising of objects reflected in a secular material with roughness.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

[quote="linograndiotoy"]The new Displacement works beautifully, at least with procedurals and projections.


https://www.facebook.com/groups/OctaneR ... 573878685/





Can we make seamless terrains and asphalt with it?
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Any customers with a V4 regular license who would like to try 2019.1 XB1, we have now added regular builds of 2019.1 XB1. Apologies for the inconvenience:

For customers with a regular V4 license:
OctaneRender 2019.1 XB1 (Windows installer)

OctaneRender 2019.1 XB1 (Windows zip)
vijay
OctaneRender Team
Posts: 196
Joined: Sun Jul 24, 2016 8:42 pm

Notiusweb wrote:Hi, here is a better description of things I was seeing with...
--DISPLACEMENT-- :o
The attachment Displacement_1.jpg is no longer available
Can someone have a look at this scene and tell me if they get the same experience?


Basically, I wanted the level of detail of the blue sphere on the right in the yellow sphere on the left, but I wanted it as a layer.

In the Yellow sphere I have 3 Displacement layers:
1 - Vertex Displacement (image 1) - works fine, at 0 in the picture
2 - Vertex Displacement (image 2) - Same texture as Blue Sphere, and it works as Vertex, but has less detail compared to what the Texture Displacement gave on the Blue Sphere itself.
3 - Texture Displacement (image 2) - Same as Blue Sphere, but not seemingly working as a layer...and this sucks because in the Blue Sphere it had the detail I wanted

So it seems like I can get a Vertex layered texture to work only when as a Vertex, but then it's resolution is diminished somehow as a Vertex....
The attachment Displacement_2019_XB1_01.orbx is no longer available
THX!!!
The first thing you cannot mix a vertex displacement with a texture(pixel) displacement at least at this point. The displacement mixer works only on vertex displacement nodes. The Texture displacement works on the pixel level on the run time so it can work even with the simple 1x1 plane but has some limitations because of no information about the adjacent polygons on run time. on the other hand, the vertex displacement is applied to the vertices of the geometry on compile time so it requires more vertices to get the same details, you either have to provide high-resolution geometry or subdivide the geometry to an acceptable level. In theory, it is possible to get the output of vertex displacement same as texture displacement, but practically not easy, because you need a ridiculously high-resolution model to get the same output and also how both are implemented.
Displacement after subdividing the yellow sphere
Displacement after subdividing the yellow sphere
After mixing with a noise texture
After mixing with a noise texture
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divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Hi all. I recorded a short video with displacement issue, please watch this https://drive.google.com/open?id=1Zc_ba ... cAOvkikCam
I'm not sure that this works correctly.
Attachments
Снимок.PNG
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