Cinema 4D version 4.01.1-R2 (stable) 13.12.2018

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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lucioing wrote:Hi Ahmet!
here's a bug report file...
Hope you could help me!
Thank you

L.
_BugReport.txt
Please follow this!

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check gpu frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use same value. Also try to optimise your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for
investigating and bring a fix or solution.
Thanks for helping the development by your feedbackst! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
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Nice work on integrating ORBX loader!

Is there any plan on supporting orbx instancing in Octane Scatter?
Also +1 for having atleast basic bounding box visibility feature.
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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tomsvfx wrote:Nice work on integrating ORBX loader!

Is there any plan on supporting orbx instancing in Octane Scatter?
Also +1 for having atleast basic bounding box visibility feature.
It's still first implementation of this object. Sure It will be more improved in future.
Like scatter compatibility, using camera from orbx, reload, edit in standalone, better display, time offset, better memory management, etc... Thanks!
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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lucioing
Licensed Customer
Posts: 229
Joined: Wed Feb 19, 2014 4:01 pm
Location: Rome - Italy

aoktar wrote:
lucioing wrote:Hi Ahmet!
here's a bug report file...
Hope you could help me!
Thank you

L.
_BugReport.txt
Please follow this!

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check gpu frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use same value. Also try to optimise your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for
investigating and bring a fix or solution.
Thanks for helping the development by your feedbackst! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Thank you Ahmet!
I'm unable to understand that error... I'm just trying old scene using v4. Several other scenes runs fine! :roll:
Maybe, I'll send you that scene.
Thank you again.

L.
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
marshalartist
Licensed Customer
Posts: 25
Joined: Mon May 08, 2017 2:18 pm

I seem to having problems with Network rendering with this version, slave daemons are showing up sometimes and not others and the master machine does not show up at all, we are on the latest windows and the latest octane update with R19
marshalartist
Licensed Customer
Posts: 25
Joined: Mon May 08, 2017 2:18 pm

How do you get the daemon on the computer you are rendering on to show up in Network Rendering?
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zoppo
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Location: München
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marshalartist wrote:How do you get the daemon on the computer you are rendering on to show up in Network Rendering?
Are you running the daemon on the master computer? The one with C4D and the plugin?
I don't think you are supposed to do that.
C4D 2025 | Win10
marshalartist
Licensed Customer
Posts: 25
Joined: Mon May 08, 2017 2:18 pm

we just switched from 3.07 this morning and that's how it worked for months we could see 4 daemons and 13 GPu's now we see only 3 Daemons and 9 GPU's the four that are missing are from the master
marshalartist
Licensed Customer
Posts: 25
Joined: Mon May 08, 2017 2:18 pm

We have tried the set up from different computers as well and it always ignores the master computer.
IS it just user error and we were using it incorrectly before. Does this new version just not need the host daemon to use all the GPU's?
Last edited by marshalartist on Mon Dec 10, 2018 3:37 pm, edited 1 time in total.
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tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
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Hi Aoktar!

I have noticead bug with Octane Scatter.

When I use .csv file as Distribution source, and I have multiple objects used for scattering, its scattering only first object in the hierarchy.
We currently want to use .csv's for current project , but this bug is making everything more complex.
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