OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Done in PM
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Get this error while just changing a material I use for months across my scenes. Have to restart 3ds max to make Octane work again. The material is just a common glossy material. Nothing special nor a big scene.
CUDA error 201 on device 3: invalid device context
-> failed to create link
device 3: failed to create OSL compile context:
device 3: failed to compile module 0
CUDA error 201 on device 0: invalid device context
-> failed to create link
device 0: failed to create OSL compile context:
device 0: failed to compile module 0
CUDA error 201 on device 1: invalid device context
-> failed to create link
device 1: failed to create OSL compile context:
device 1: failed to compile module 0
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:
device 2: failed to compile module 0
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
mbetke wrote:Get this error while just changing a material I use for months across my scenes. Have to restart 3ds max to make Octane work again. The material is just a common glossy material. Nothing special nor a big scene.
CUDA error 201 on device 3: invalid device context
-> failed to create link
device 3: failed to create OSL compile context:
device 3: failed to compile module 0
CUDA error 201 on device 0: invalid device context
-> failed to create link
device 0: failed to create OSL compile context:
device 0: failed to compile module 0
CUDA error 201 on device 1: invalid device context
-> failed to create link
device 1: failed to create OSL compile context:
device 1: failed to compile module 0
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:
device 2: failed to compile module 0
Hi mbetke,
thanks
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,HHbomb wrote:Done in PM
thanks,
I'm investigating, it's strange, your issue changes changing blackbody power.
I will let you know.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks, it look like alpha don't take in account the opacity texture and treat all the surface as a full emitter....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I get a lot of crashes of max when opening "environnement and effects" ( 8 ) in 6.09 and 6.08 especially when having a hdr map in environnement texture.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Hi Paride,
Can we somehow save compressed textures to a disk? Texture compression of large textures is pretty slow and it would be more convenient to compress them ones and then reuse that compressed file and don't wait 15 min for compression each time 3Ds Max is restarted
Cheers
Can we somehow save compressed textures to a disk? Texture compression of large textures is pretty slow and it would be more convenient to compress them ones and then reuse that compressed file and don't wait 15 min for compression each time 3Ds Max is restarted
Cheers
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi SergKlyosov,
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Hi Paride,paride4331 wrote:Hi SergKlyosov,
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
Thank you for the reply, but didn't quite understand your answer
What is DDS files? Do I need to save textures in that format from another application like Photoshop or MARI?
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
paride4331 wrote:HI HHbomb,HHbomb wrote:Hi, Paride, but I have "visible on specular unchecked" in black body...
Here is the same render with a diffuse material applied to all objects.
sorry, I'm probably doing something wrong, caould share your scene (in pm if you want) please?
Regards
Paride
Hi HHbomb,
I think you should use black-white images in opacity slot, if you want to mask that's the way.
if instead you want to have variable emission, use the texture in texture emitter.
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid