Version 3.08.4 (obsolete stable)

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Sorry to ask this i know its kinda stupid, but i have to ask if there is a possible ETA for R20? I have a project that is meant for R20 and only thing that is holding me back is network rendering in there and stable octane. If any info or estimate availiable, will be greatly appreciated. ty
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

thanulee wrote:Sorry to ask this i know its kinda stupid, but i have to ask if there is a possible ETA for R20? I have a project that is meant for R20 and only thing that is holding me back is network rendering in there and stable octane. If any info or estimate availiable, will be greatly appreciated. ty
It's already available in builts.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Oh lovely! Network rendering there too?!
Guy_frog
Licensed Customer
Posts: 24
Joined: Tue Oct 06, 2015 11:05 am
Location: France

thanulee wrote:i have to ask if there is a possible ETA for R20?
Please excuse my ignorance, but what does the acronym ETA stand for?
User avatar
tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
Contact:

Guy_frog wrote:
thanulee wrote:i have to ask if there is a possible ETA for R20?
Please excuse my ignorance, but what does the acronym ETA stand for?
Estimated Time of Arrival
Guy_frog
Licensed Customer
Posts: 24
Joined: Tue Oct 06, 2015 11:05 am
Location: France

tomsvfx wrote:Estimated Time of Arrival
Thanks for the answer. ;)
User avatar
zoppo
Licensed Customer
Posts: 303
Joined: Wed Dec 09, 2015 10:37 am
Location: München
Contact:

thanulee wrote:Thanks alot! So i have to have always closed meshes and even if they intersect is all good?
SSS means Sub Surface Scattering. Without a closed mesh there is no sub surface, just surfaces.
C4D 2025 | Win10
User avatar
thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

zoppo wrote:
thanulee wrote:Thanks alot! So i have to have always closed meshes and even if they intersect is all good?
SSS means Sub Surface Scattering. Without a closed mesh there is no sub surface, just surfaces.
Not quite true that u need a complete close mesh for proper sss.
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi thanulee,
it depends, for liquid/foggy objects it is not always necessary to close the mesh, but it is better to have closed meshes with solid dense objects that interact with eachother, like yours.
ciao Beppe
User avatar
zoppo
Licensed Customer
Posts: 303
Joined: Wed Dec 09, 2015 10:37 am
Location: München
Contact:

From the manual:
Also, make sure your object is closed or thick when using Mediums. In single sided objects, mediums will not work.
C4D 2025 | Win10
Post Reply

Return to “Releases”