Hi I actually never used octane 4. Still working on some projects with octane 3. Crash happens with windows 10. It does seem that 388.13 are the most stable drivers.Notiusweb wrote:Great question, I am using 391.01 on Win 7 and 388.13 on Win 10. For no other reason than it just was working for everything else so I hadn't updated.coilbook wrote:
are you using 397.64 drivers They freeze my PC and I get watchdog BSOD with asus motherboard
Coilbook, is yours on Win7/Win10, do you have all of your cards connected to the motherboard (8x, or 16x), or have you tried my suggestions regarding assigning separately denoiser and tonemap?
Would be interesting to see whether the crashing is, or is not in your case, halted by separating assignments. If it isn't then I can say what I was suggesting to try does nothing, but I *only* got crashing when I tried to specifically set a card for denoising ONLY. Also, it was on Win 10, driver 388.13 (we can likely cross out driver as cause). If you are Win 7, we can cross out OS.
OctaneRender V4 XB2.1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- SergKlyosov
- Posts: 126
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Any chances for adding support UDIM?
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- Jolbertoquini
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- Location: London
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Jolbertoquini wrote:Hi Guys,
Me again, also I was testing the denoiser and I have a quick question the denoiser will support the depth bokeh and motion blur information? I realize is only mesh based so on some scenes like this one I can render really fast with denoiser but the bokeh is really bad if I use adaptive sampling is not worth because make just slower and take a lot time to be clean up.
So only with denoiser is not so clean as you can see the render target previe comparison between Denoised and Raw.
Let me know if any plans on the future for that ? I was think to reduce the noise in post with mask for those type of situation but would be great to have something better. I also attach the scene in case is wrong settings never know.
Cheers,
JO
Hi Guys,
Can I have a reply on this Dev team?? viewtopic.php?f=33&t=67492&start=10
Cheers
Octane Render for Maya.
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Brigade-ish surprises?!Goldorak wrote: ... substance and other engines map perfectly to this material, and yes, improved SSS, emission and refection will be added in the next update, and a few nice surprises as well.

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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Mobo: 1 Titan RTX, 1 Titan Xp
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Plugs: Enterprise
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
i get black screen when i switch denoise light on or render failed
gtx 980 Ti (latest drivers)
gtx 980 Ti (latest drivers)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Yes, Currently, AI denoiser do not support anything achieved on the environment. We will be adding it in one of the future releases. Motion blur on the mesh should be fine but may need more samples.Jolbertoquini wrote:Jolbertoquini wrote:Hi Guys,
Me again, also I was testing the denoiser and I have a quick question the denoiser will support the depth bokeh and motion blur information? I realize is only mesh based so on some scenes like this one I can render really fast with denoiser but the bokeh is really bad if I use adaptive sampling is not worth because make just slower and take a lot time to be clean up.
So only with denoiser is not so clean as you can see the render target previe comparison between Denoised and Raw.
Let me know if any plans on the future for that ? I was think to reduce the noise in post with mask for those type of situation but would be great to have something better. I also attach the scene in case is wrong settings never know.
Cheers,
JO
Hi Guys,
Can I have a reply on this Dev team?? viewtopic.php?f=33&t=67492&start=10
Cheers
Small point lights - exactly as we showed in the videos, are where they make a big difference right now. The only reason not to use them is IPR performance when you make scene changes, which is why we let you turn them off as an option to make scene changes and loading more interactive in cases where AI light is not needed.Studio21 wrote:Hey guys,
im requesting again, to have some info on AI lights. I tried playing around with them on an off where is the advantage most evident? is there any reason to ever not use them?
thx,
Guy