OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Love the simplify of the metal material. Now I need to try to understand the new parameters in it 
That and the toon material. Very cool stuff.
Is there anything approaching a manual?

That and the toon material. Very cool stuff.
Is there anything approaching a manual?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Will do
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- mstewart152
- Posts: 107
- Joined: Tue Jun 17, 2014 7:01 pm
Not sure if this is a bug... When I instance something that has its pivot point off zero zero in modeler.... it shows up correctly in viewport, but octane offsets it.
Please, check if both object layers have the same name because in this case, by default, the plugin is going to instance the second copy from the first one. If you want to send me the scene, I could take a look at it.mstewart152 wrote:Not sure if this is a bug... When I instance something that has its pivot point off zero zero in modeler.... it shows up correctly in viewport, but octane offsets it.
Thanks,
-Juanjo
This problem can be related to this one, that sounds to me like a Octane core bug:AndyM1969 wrote:Anyone else noticed that opacity maps don't work?
viewtopic.php?f=36&t=65713
Any scene to reproduce the problem could help a lot.
Thanks,
-Juanjo