Would you mind explaining how to do that? I really can't figure it out.
Seems like there should just be an octane multishader node that can be directly assigned to index values. That's how redshift does it, and it's SO simple.
Multi Shader Index Ratio Issue
Moderators: ChrisHekman, aoktar
There's not a node as you wish! I've implemented mograph support a lot of months ago while we have limited possibilities. Here's another way to do what you wish.crowellster wrote:Would you mind explaining how to do that? I really can't figure it out.
Seems like there should just be an octane multishader node that can be directly assigned to index values. That's how redshift does it, and it's SO simple.
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
As I said there wasn't much possibilities in the moment when I wrote MoGraph support. But estimating that we have more stuff to implement this by using osl and instance color node. I'll try to spend some time on this and implement a way for this.crowellster wrote:Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Great, thank you.aoktar wrote:As I said there wasn't much possibilities in the moment when I wrote MoGraph support. But estimating that we have more stuff to implement this by using osl and instance color node. I'll try to spend some time on this and implement a way for this.crowellster wrote:Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
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