Hi coilbook,
I made some tests and honestly do not understand about this.
Medium radius is in meters, so 10000 are 10km; this means a sphere of 10km radius with center in active camera.
I tried with medium raius 1000 in a 10km scene and 0,001 density , it seems to work better than your, but there's just something I can not figure out..
I will investigate this to get more answers.
Regards
Paride
OctaneRender® for 3ds max® v3.06.4 - 4.38 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
paride4331 wrote:Hi coilbook,
I made some tests and honestly do not understand about this.
Medium radius is in meters, so 10000 are 10km; this means a sphere of 10km radius with center in active camera.
I tried with medium raius 1000 in a 10km scene and 0,001 density , it seems to work better than your, but there's just something I can not figure out..
I will investigate this to get more answers.
Regards
Paride
Thanks I will try to send the scene
not sure if it is a bug but why splash particles inside the water have motion blur up and down and does not match the direction of water
it reminds me when octane had problems with direction of mb using PFLOW
UPDATE________________________
After some tests it looks like foam is aligned with water velocity but splash droplets are not. Their mb does not match water mb even through they follow the same direction as water. I think this is a bug. I tried orientations but that deos not matter since it is for nonsymetrical mesh, all vel channels were exported for foam and splash. unless splash is not coming out the right way out of water cannons
it reminds me when octane had problems with direction of mb using PFLOW
UPDATE________________________
After some tests it looks like foam is aligned with water velocity but splash droplets are not. Their mb does not match water mb even through they follow the same direction as water. I think this is a bug. I tried orientations but that deos not matter since it is for nonsymetrical mesh, all vel channels were exported for foam and splash. unless splash is not coming out the right way out of water cannons
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,
The velocity of Phoenix particles was indeed incorrect when the Phoenix object orientation has been changed.
This has been fixed in the new version 4.39.
I hope this will work for your scene.
Thanks
The velocity of Phoenix particles was indeed incorrect when the Phoenix object orientation has been changed.
This has been fixed in the new version 4.39.
I hope this will work for your scene.
Thanks