OctaneRender® for 3ds max® v3.06.4 - 4.38 [OBSOLETE]

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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I made some tests and honestly do not understand about this.
Medium radius is in meters, so 10000 are 10km; this means a sphere of 10km radius with center in active camera.
I tried with medium raius 1000 in a 10km scene and 0,001 density , it seems to work better than your, but there's just something I can not figure out..
I will investigate this to get more answers.
Regards
Paride
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01b.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
I made some tests and honestly do not understand about this.
Medium radius is in meters, so 10000 are 10km; this means a sphere of 10km radius with center in active camera.
I tried with medium raius 1000 in a 10km scene and 0,001 density , it seems to work better than your, but there's just something I can not figure out..
I will investigate this to get more answers.
Regards
Paride

Thanks I will try to send the scene
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

not sure if it is a bug but why splash particles inside the water have motion blur up and down and does not match the direction of water

it reminds me when octane had problems with direction of mb using PFLOW

UPDATE________________________
After some tests it looks like foam is aligned with water velocity but splash droplets are not. Their mb does not match water mb even through they follow the same direction as water. I think this is a bug. I tried orientations but that deos not matter since it is for nonsymetrical mesh, all vel channels were exported for foam and splash. unless splash is not coming out the right way out of water cannons
Attachments
mb bug .jpg
bug possible.jpg
possible bug.jpg
neonZorglub
OctaneRender Team
Posts: 1019
Joined: Sun Jul 31, 2016 10:08 pm

Hi coilbook,

The velocity of Phoenix particles was indeed incorrect when the Phoenix object orientation has been changed.
This has been fixed in the new version 4.39.
I hope this will work for your scene.

Thanks
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