GTX 1080 no compatible with OCTANE V3!??

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octlane
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Hello,
I had buyed a GTX1080 card but OctaneRender for Blender not find it.
Please, help.

I had installed the cuda 8.0.xx from developer to enable Pascal to cuda.
Thanks.

Note: I can serv betatester to this upgrade.
Grumly
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octlane wrote:Hello,
I had buyed a GTX1080 card but OctaneRender for Blender not find it.
Please, help.

I had installed the cuda 8.0.xx from developer to enable Pascal to cuda.
Thanks.

Note: I can serv betatester to this upgrade.
I you read, what the developper write, just 2 ou 3 messages before yours : "Just an update for everyone: The last two days I spent some time on trying the CUDA toolkit 8 release candidate, but there are multiple issues with it so a release based on this toolkit wouldn't work. I'm in touch with NVIDIA, so let's see what they can do." You will understand, you can only wait.
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octlane
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Thanks !
and sorry the repetitive question (I don't see)
and sorry my bad english.
kiralj3d
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abstrax, azen, any news on 1080 compability?
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linvanchene
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- - -
-> The final version of the cuda 8 toolkit was originally expected to be released around Siggraph 2016, 24-28 July.

Currently you can only find a RC = Release Candidate posted. This is the version with several "issues" others have been referring to.

https://developer.nvidia.com/cuda-toolkit

Just recheck that link if you wonder about the progress. If you see it updated with the final tool kit version you may have to wait for some weeks or even months longer until developers actually had time to implement it...

- - -
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zeigg
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linvanchene wrote:- - -
-> The final version of the cuda 8 toolkit was originally expected to be released around Siggraph 2016, 24-28 July.

Currently you can only find a RC = Release Candidate posted. This is the version with several "issues" others have been referring to.

https://developer.nvidia.com/cuda-toolkit

Just recheck that link if you wonder about the progress. If you see it updated with the final tool kit version you may have to wait for some weeks or even months longer until developers actually had time to implement it...

- - -
abstrax wrote:Just an update for everyone: The last two days I spent some time on trying the CUDA toolkit 8 release candidate, but there are multiple issues with it so a release based on this toolkit wouldn't work. I'm in touch with NVIDIA, so let's see what they can do.
The Octane team is in contact with NVIDIA to get something rolling for Pascal support. It's just a matter of time.
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Goldorak
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Yes - I can confirm this is underway.
voon
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Do you know if the limitation of the 1080 (if it will ever be octane ready :P ) of two cards is only for SLI/Gaming .. or general, so you can't use more than 2 cards for ocaten, either (i..e something on the motherboard or card bios or whatever)?
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Lewis
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voon wrote:Do you know if the limitation of the 1080 (if it will ever be octane ready :P ) of two cards is only for SLI/Gaming .. or general, so you can't use more than 2 cards for ocaten, either (i..e something on the motherboard or card bios or whatever)?
SLI has nothing to do with Octane, SLI is for games (mostly) so no need to worry about that limitation.
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voon
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Thanks, I know Octane doesn't use SLI :) But I was worried NVidia just in general doesn't activate more than two 1080 .... for whatever (i.e. if more than two cards are seen, only two will be usable by the OS etc). Could be very easily done in CUDA etc, which Octane does use. I.e. a jerk move to force professional uses to (superexpensive) Tesla cards.
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