Hopefully Adaptive Sampling and an integrated Denoiser will help us with this problem soon:enricocerica wrote:Hi, me again
I rendered a new complex scene this night and to remove some noises I use the render region function, I have to wait the region is ok to select a new one, this leads me to conclude that a multi regions render would be very welcome. Duno if this is something complex to develop ...
Denoiser:Goldorak wrote:Adaptive sampling is a 3.1 feature and won't take long to implement.
The Altus denoiser is a 3rd party plugin, which we are validating with the new 3.1 native plugin system/SDK.
Today, Alrus does work externally eith Octane with 3.00 beta 1 AOVs renders. This how we tested the denoising samples shown in the GTC slides. We would like to have the denoiser become an integrated 3.1 plugin so it is easier for artists to use in their host app of choice and also available on ORC.
Rendered with Corona, only 4 passes, denoised with Altus Adaptive Sampling:
http://youtu.be/3NqPGuxLBXw
From FStorm Render