OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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ryanroye
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Joined: Mon Jul 14, 2014 10:07 pm

Error in Build 3.00.6.0

- Some textures seem to completely lose their projection accuracy when rendering more than 1 frame.

- Scrubbing the timeline with IPR open will crash Lightwave.

I've provided a sample scene which demonstrates these issues: http://delura.tanadrine.com/ProjectFile ... r_3006.zip


Other info:
LW version: 2015.2
GPU: Geforce 780 TI
OS: Windows 7
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I will test your scene as soon as possible, but the problem can be related to an important bug found some days ago related to the UVMAP node, that is not compatible with the new NGons polygon tessellation functions.

-Juanjo
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Weird, it seems that you don't use the UVMAP node in this scene, but the plugin has the same problem in objects with NGons and deformations (the objects with deformations don't support the NGons tessellation functions).

Can you please test this new build? You only need to replace the plugin .p file in the alpha 6 plugin folder.
https://www.dropbox.com/s/ncm7dx7wdgoiu ... 4.rar?dl=0

-Juanjo
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ryanroye
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juanjgon wrote:Can you please test this new build? You only need to replace the plugin .p file in the alpha 6 plugin folder.
https://www.dropbox.com/s/ncm7dx7wdgoiu ... 4.rar?dl=0

-Juanjo
Gave this build a try, it appears to fix the crashing and surface errors nicely. No other changes were noted in the new version loading up my full scene with this build.
panphoto
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Hi Juanjo,
I've hit problem during sequence rendering with the envelope not updating on Octane Falloff Texture. So for each frame I have to go back to Render Globals, progress the frame number manually and re-save RGB Files to get it to update. David
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juanjgon
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panphoto wrote:Hi Juanjo,
I've hit problem during sequence rendering with the envelope not updating on Octane Falloff Texture. So for each frame I have to go back to Render Globals, progress the frame number manually and re-save RGB Files to get it to update. David
Are you rendering in "Update scene" mode? While rendering in this mode remember that you must enable the "Update materials" option if you have animated parameters in the materials.

-Juanjo
panphoto
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Oh! I don't know about these modes. Please can you direct me to the 'buttons' I need to press. Thanks.
David
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juanjgon
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These options are in the render target root node options panel, in the "Options" tab.

-Juanjo
Attachments
image-001018.jpg
panphoto
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Hi Juanjo, No, update wasn't checked - to be honest I didn't know about this menu. Many thanks,
David
jang2235
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https://www.dropbox.com/s/u9zvdvyfueiz0 ... 1.zip?dl=0

I wonder whether the above issue is confirmed.

I would like to know whether the problem is in my plugin or system.
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