Error in Build 3.00.6.0
- Some textures seem to completely lose their projection accuracy when rendering more than 1 frame.
- Scrubbing the timeline with IPR open will crash Lightwave.
I've provided a sample scene which demonstrates these issues: http://delura.tanadrine.com/ProjectFile ... r_3006.zip
Other info:
LW version: 2015.2
GPU: Geforce 780 TI
OS: Windows 7
OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Moderator: juanjgon
Weird, it seems that you don't use the UVMAP node in this scene, but the plugin has the same problem in objects with NGons and deformations (the objects with deformations don't support the NGons tessellation functions).
Can you please test this new build? You only need to replace the plugin .p file in the alpha 6 plugin folder.
https://www.dropbox.com/s/ncm7dx7wdgoiu ... 4.rar?dl=0
-Juanjo
Can you please test this new build? You only need to replace the plugin .p file in the alpha 6 plugin folder.
https://www.dropbox.com/s/ncm7dx7wdgoiu ... 4.rar?dl=0
-Juanjo
Gave this build a try, it appears to fix the crashing and surface errors nicely. No other changes were noted in the new version loading up my full scene with this build.juanjgon wrote:Can you please test this new build? You only need to replace the plugin .p file in the alpha 6 plugin folder.
https://www.dropbox.com/s/ncm7dx7wdgoiu ... 4.rar?dl=0
-Juanjo
Hi Juanjo,
I've hit problem during sequence rendering with the envelope not updating on Octane Falloff Texture. So for each frame I have to go back to Render Globals, progress the frame number manually and re-save RGB Files to get it to update. David
I've hit problem during sequence rendering with the envelope not updating on Octane Falloff Texture. So for each frame I have to go back to Render Globals, progress the frame number manually and re-save RGB Files to get it to update. David
Are you rendering in "Update scene" mode? While rendering in this mode remember that you must enable the "Update materials" option if you have animated parameters in the materials.panphoto wrote:Hi Juanjo,
I've hit problem during sequence rendering with the envelope not updating on Octane Falloff Texture. So for each frame I have to go back to Render Globals, progress the frame number manually and re-save RGB Files to get it to update. David
-Juanjo
https://www.dropbox.com/s/u9zvdvyfueiz0 ... 1.zip?dl=0
I wonder whether the above issue is confirmed.
I would like to know whether the problem is in my plugin or system.
I wonder whether the above issue is confirmed.
I would like to know whether the problem is in my plugin or system.