OctaneRender™ Standalone 3.00 alpha 6

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Yan
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Location: Romania
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Hi!
Any progress with OpenCL? My Mac Pro has dust on it :D
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, 4x EVGA GTX 1080Ti, Octane-for-C4D 4.x.x, Nvidia 398.82
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FrankPooleFloating
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Joined: Thu Nov 29, 2012 3:48 pm

Marcus, et al, were you gents still looking into possibly adding backface culling? I am working on an illustration right now that made me think of this again. Being able to turn on backface culling and lowering opacity of stuff (without showing insides, backsides) would be pretty cool, when doing illustrations, cutaways, infographics etc. Yes, the same effect can be duplicated via Render Layers and lowering opacity in comp, but if I remember correct, some other folk wanted this for other reasons too... It would just be another nice feature, if you guys could add this relatively easily. Certainly no biggie if not.
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kommando_2k
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Posts: 35
Joined: Mon Sep 02, 2013 5:47 am

I cant find workaround rename the Fume FX VBD channel neither openVBD tools too in Maya. This is annoying :roll:
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

kommando_2k wrote:I cant find workaround rename the Fume FX VBD channel neither openVBD tools too in Maya. This is annoying :roll:
We've fixed the issue and we hope to get another alpha out very soon, thanks for your patience
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mojave
OctaneRender Team
Posts: 1338
Joined: Sun Feb 08, 2015 10:35 pm

FrankPooleFloating wrote:Marcus, et al, were you gents still looking into possibly adding backface culling? I am working on an illustration right now that made me think of this again. Being able to turn on backface culling and lowering opacity of stuff (without showing insides, backsides) would be pretty cool, when doing illustrations, cutaways, infographics etc. Yes, the same effect can be duplicated via Render Layers and lowering opacity in comp, but if I remember correct, some other folk wanted this for other reasons too... It would just be another nice feature, if you guys could add this relatively easily. Certainly no biggie if not.
We have been doing some testing regarding backface culling (similar to the way OpenGL works) and will probably be added at some point but cannot say for sure it will be ready for the Octane 3 release.
b5s3
Licensed Customer
Posts: 1
Joined: Wed Aug 19, 2015 2:50 pm

Hi guys. Don't know if anybody came across this issue with the new Alpha 6 yet for the network rendering, but we have it and it's annoying. The C4D plugin is saying "invalid version (3.0)" for the slave maschine. But the standalone version works like a charm. Both maschines have the same version installed. Any clues on what could be wrong? Thanks
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bepeg4d
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Hi b5s3,
weird, if the versions are the same, you shouldn't have that message :roll:
probably you have not completely uninstall the previous c4dOctane version :roll:
Have you saved a custom c4d layout with the Live View inside?
ciao beppe
eightvfx
Licensed Customer
Posts: 40
Joined: Thu Jun 26, 2014 6:36 pm

Hi b5s3,

I confirm also on my side > update the Cuda driver to 7.5 on the network machine i wanted to be on slave mode, and uninstall the version that was still there ( 3.0 alpha 1) to ALPHA 6. works really good, I was surprised by the performance of the GTX 980!

good luck, with your install.
gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

How far away is alpha 7? I'm doing a lot of fume sims at the moment, and I would love to try them out in octane!

Another note about the openvdb workflow in octane that kind of concerns me is placement. right now, at least fume, does not "burn" in transforms in the vdb. So If I have a sphere in max where I do the sims, and export that into maya, the sphere pops up at the expected position. But when importing the vdb, the simulation is off. To make tham allign, I need to export a locator from max so that I can snap it to the right pos in maya.

I suspect this problem will also exist in octane SA. But we do not have any possibility of snap an object to another, or inherit it's motion. What will the expected workflow be in octane? Or does this problem not happen with houdini?
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

gardeler wrote:How far away is alpha 7? I'm doing a lot of fume sims at the moment, and I would love to try them out in octane!

Another note about the openvdb workflow in octane that kind of concerns me is placement. right now, at least fume, does not "burn" in transforms in the vdb. So If I have a sphere in max where I do the sims, and export that into maya, the sphere pops up at the expected position. But when importing the vdb, the simulation is off. To make tham allign, I need to export a locator from max so that I can snap it to the right pos in maya.

I suspect this problem will also exist in octane SA. But we do not have any possibility of snap an object to another, or inherit it's motion. What will the expected workflow be in octane? Or does this problem not happen with houdini?
If you upload one of these vdbs I can check it for you with vdb_print and see if the transform is indeed left out - I'd actually be really surprised if max leaves it out, there might be something else going on. The next release is not too far away
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