Any progress with OpenCL? My Mac Pro has dust on it

We have been doing some testing regarding backface culling (similar to the way OpenGL works) and will probably be added at some point but cannot say for sure it will be ready for the Octane 3 release.FrankPooleFloating wrote:Marcus, et al, were you gents still looking into possibly adding backface culling? I am working on an illustration right now that made me think of this again. Being able to turn on backface culling and lowering opacity of stuff (without showing insides, backsides) would be pretty cool, when doing illustrations, cutaways, infographics etc. Yes, the same effect can be duplicated via Render Layers and lowering opacity in comp, but if I remember correct, some other folk wanted this for other reasons too... It would just be another nice feature, if you guys could add this relatively easily. Certainly no biggie if not.
If you upload one of these vdbs I can check it for you withgardeler wrote:How far away is alpha 7? I'm doing a lot of fume sims at the moment, and I would love to try them out in octane!
Another note about the openvdb workflow in octane that kind of concerns me is placement. right now, at least fume, does not "burn" in transforms in the vdb. So If I have a sphere in max where I do the sims, and export that into maya, the sphere pops up at the expected position. But when importing the vdb, the simulation is off. To make tham allign, I need to export a locator from max so that I can snap it to the right pos in maya.
I suspect this problem will also exist in octane SA. But we do not have any possibility of snap an object to another, or inherit it's motion. What will the expected workflow be in octane? Or does this problem not happen with houdini?
vdb_print
and see if the transform is indeed left out - I'd actually be really surprised if max leaves it out, there might be something else going on. The next release is not too far away