buggy ass hell and almost nothing is supported

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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acc24ex wrote:I like the changes jimstar made, but something went off, and it seems to be buggy (hard crashes) and sluggish, so I'm sticking with 2.21.1 kernel for that reason.. I cannot debug and test any more, I need to work on it - a lot
Same here.
acc24ex wrote:so yeah, what I would very much like from otoy, and all of us here - is to hire 10 people to work on the 3dsmax plugin, and make it fucking glorious peace of art that it deserves to be
I'm happy with ONE dedicated plugin developer.
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Gestaltdesign
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Fully agree, multiple 3D Max developers would put Octane Max development on par with its competitors and be an absolute dream for us.
However right now I also would accept ONE dedicated developer to have faith in the plugins future.

I hear a dreadful excuse a lot on this forum of 'you had a demo to try, so do not complain when you purchase', those touting that mantra should be totally ashamed!!

Without being Sherlock Holmes how could I realize I was spending 479 euros on software that had a part time developer!!! REALLY!! + customer support that does not even reply to legitimate functionality issues or basic requests.
If i hear that the 479 euros includes a standalone.......I DID NOT WANT A STANDALONE.....it was forced upon me and useless for my needs. Sorry spreading one developer over multiple plugin development is part time.

We understand that 3ds max development is a pain, it is clear from Vlado, Ondra et al, let alone for a GPU render engine...BUT......that is even more the case for a dedicated developer!!!

To Jimstar, I have to add that I do not believe anyone is aiming this angst at you, I even recall you complaining how long it took to get a Vray license to aid conversion development.
It is clearly a management and organisation issue that needs resolving if this fantastic software is to have a future, your competitors progress towards GPU rendering is gaining, I need not say any more.
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acc24ex
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yeah, again, Jimstar did a good job. I like what he did, but I would love to see if he could get together with Karba for instance and double the debugging power .. I just cannot switch to the new kernel unless it's bulletproof ..

- I was even thinking a good way to seamlessly switch kernels, like chose from kernel 1.0 to the last one - because older kernels work faster, and if you don't need some never functionality you can choose the kernel which you need.. it's unconventional but I would take it
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Goldisart
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can anybody from developers tell us about the road map optimization for 3d max /// Hey guys !!!!

we could compile a complete list of flaws to 3D max .... need to do smoke and fire ... it's a good thing no doubt.... need to create 3D virtual reality .... but we must not forget about the Foundation - the basis - and the collapse is a pyramid like a house of cards.

(I sincerely love this render - it is how a woman should first love through the eyes of youtube then to buy it and endure... endure ... endure... endure ... and then to live with him - - - well, where I already without it)
Moonhowl
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It is clearly a management and organisation issue that needs resolving if this fantastic software is to have a future, your competitors progress towards GPU rendering is gaining, I need not say any more.
+1
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mark0spasic
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It`s pretty bad that first OTOY party plug-ins (Max, Maya, Blender) have so little attention by its developers, C4D and other plugins developed by third party have much better support.
As far as I can see OTOY needs to hire some more staff to be on support forums. I know that Jimstar is developing all three plugins (Max, Maya, Blender) and working on Octane render core features. He is doing great job so far!
But come on OTOY give some help to Jimstar! :roll:
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Goldorak
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mark0spasic wrote:It`s pretty bad that first OTOY party plug-ins (Max, Maya, Blender) have so little attention by its developers, C4D and other plugins developed by third party have much better support.
As far as I can see OTOY needs to hire some more staff to be on support forums. I know that Jimstar is developing all three plugins (Max, Maya, Blender) and working on Octane render core features. He is doing great job so far!
But come on OTOY give some help to Jimstar! :roll:
We are actively hiring more staff and devs to support Jim in the coming weeks. He has made amazing progress on work to the core engine, which we are currently integrating experimentally into Blender, Max and Maya v3 plugins, then looking to share with all Plugins devs once it is out of testing.
mark0spasic
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Thank you Goldorak for clear answer probably everyone needed to hear this from OTOY. I hope that progress in development of plugins will speed up with support of new developers. :)
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oguzbir
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Goldorak wrote: We are actively hiring more staff and devs to support Jim in the coming weeks. He has made amazing progress on work to the core engine, which we are currently integrating experimentally into Blender, Max and Maya v3 plugins, then looking to share with all Plugins devs once it is out of testing.
I really didn't want to get involved in this debate.
I no longer ask for features as well. Just reporting bugs when I see one. if it gets noticed it's being handled in next version. If we're not lucky bug lives on with us.

I adore what karba did and Jimstar did. I hail them both
people and myself asked so many times from Otoy hire more people for max development. Even some other staff or assistant to help help devs to track the wishes or feature demands.
If two or more main developers cant work together on same plugin its not my problem. I asked for years for the support of maxscript. Jimstar thankfully did that but after how many years from that. I do not remember. it's that old.

I'm not in position to judge or demand refund or make threats that I would leave to use octane with my mere just two licences. That is silly.
I gave around say, $200-300 for licenses and earned lots more using octane. And its not the case.

Octane has a perfect nice thing going on from start, as for max it just stopped its pace.
Simply because Otoy aimed to market octane to all softwares. Made some people happy but just to be fair they just ruined it.
Now it all depends on the plugin dev to improve the plugins if they want to do it, if they can do it and if the standalone core accepts that feature and if the plugin software API lets them.

I just envy my dearest renderer engine can't update so often. Like vray does in every 0.1 version updates.

It's just sad to see octane, even with it's fantastic speed it will loose to the competitors due to lack of feature support in plugins..

And I'm sure we will not be able to see words like Faster volume rendering, Faster render with forest pack pro, full support for railclone, decent displacement, decent mutlitexture maps, Stochastic Flakes, new version render most scenes upto X-Y% faster, Triplanar Mapping, working Ray Traced Rounded Corners, Proxy objects with hair and particles, different or newer sampler choices, more noise detection and elimination.
These words are just some words we hear from other renderers when it comes to years of Octane development.
And more importantly very limited native 3dsmax support. I can see that C4D is more flexible when it comes to plugin adaptation. At the end of the day all ties up with the standalone core.

It's nice to learn that you're hiring more staff for Jim. A bit too late but good news after all.

I sincerely wish Octane speed up its pace.
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gueoct
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glimpse wrote:....Going through forums or reading manual helps a bit as well....
you are kidding, right?

I already contacted OTOY twice to point out that Octane is the poorest documented software i know.
EVERY garage-made software comes with a proper manual.
The actual Manual for 3dsmax plugin came out Dec. 2014 ! and it´s, let´s say, for nothing...

I am sure i am not the only person here tired about hanging around in the forum for days, waiting for a simple answer to a simple question
that could have been answered within seconds by a proper manual...

i pointed out to OTOY that keeping a manual up-to-date could be done by an intern or even by a smarter secretary....

smoke and fire? nice, but there are MANY basics that need attention.
Let´s hope for V3!
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