It is nice to see an update with fixes to some of the many issues that people are having, but it would be nice if you would take a look at the fixes that I have proposed in the following thread:
http://refractivesoftware.com/forum/vie ... =33&t=5125
Many of these fixes should be relatively easy to fix, would make the UI experience more pleasant, and would increase productivity.
OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]
Well, when it comes to workflow there is always stuff to be improved. So, don't worry, we will fix/improve those issues, too, at some point. All the recent releases were mainly aimed at stability and all other changes were just additional things we could sneak in. But there is only so much you can do of those "small" changes in a limited time.GeoPappas wrote:It is nice to see an update with fixes to some of the many issues that people are having, but it would be nice if you would take a look at the fixes that I have proposed in the following thread:
http://refractivesoftware.com/forum/vie ... =33&t=5125
Many of these fixes should be relatively easy to fix, would make the UI experience more pleasant, and would increase productivity.
By the way - the resolution problem is not easy to fix unfortunately, otherwise we would have done it already. Please use the presets as much as possible. And now, you can also swap between different presets by just reconnecting the render target with different resolution nodes.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- okichkoatl
- Posts: 11
- Joined: Thu Dec 30, 2010 9:06 am
hi, i have a problem rendering animations. i hit render button from blender, popups Octane then i setup my scene in Octane and Save it. then i setup my settings in blender for animations, i hit renderanimation button and starts to render the problem is that All nodes are disconected so, it doesnt respect my setup. plase some help. i need to render some animations.
best Regards
best Regards
Hmm, I can't reproduce the problem here, but I'm using C4D and the C4D exporter. Do the material names change? Could you please give more details and post some screenshots? Maybe one of the Blender users can help you, too.okichkoatl wrote:hi, i have a problem rendering animations. i hit render button from blender, popups Octane then i setup my scene in Octane and Save it. then i setup my settings in blender for animations, i hit renderanimation button and starts to render the problem is that All nodes are disconected so, it doesnt respect my setup. plase some help. i need to render some animations.
best Regards
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
sorry, my signature contains 2 machines, i should change it to be more clear. i work on mac os x and render on linux box which have just one 460 which is connected to displayabstrax wrote:Ok, the problem is each render pass at 4Kx4K resolution takes too long: On my GTX 470 each pass takes 5-6 seconds and according to the NVIDIA CUDA forum there seems to be a 5 second timeout in the Xserver. I don't know how to change that.carbon wrote:ehm, alpha material crash in big resolution after about 1 minute of rendering, see attached scene, just select material. it is reproducible. on ubuntu 10.04, GTX 460, cuda 3.2, driver 260.19.26.
Code: Select all
carbon@c14:~/Desktop/OctaneRender_COM_intermediate_pre243_linux_x64_cuda32$ ./octane Releasing cuda context on thread 238475008 Activating cuda context on thread 219567872 Releasing cuda context on thread 219567872 Activating cuda context on thread 238475008 Releasing cuda context on thread 238475008 Activating cuda context on thread 219567872 Cuda error in file '/home/abstrax/dev/cuda32/Octane_Project/src/renderer/cuda/octane_cuda_kernel.cu' in line 551 : the launch timed out and was terminated. ERROR: Program executed illegal instruction.. terminating
Is the GTX 460 used by your X server? Maybe you can run the X server only on your GTX 260. This might help.
If nothing helps, try it with 2Kx2K resolution, which should take less than 5 seconds on your GTX 460.
Cheers,
Marcus
http://www.x.org/archive/X11R7.5/doc/ma ... ver.1.html
Code: Select all
-to seconds
sets default connection timeout in seconds.

or should i buy some cheap card for display?
thanks
c.
OSX10.6, GTX260(896MB), QuadCore@3GHz, 8GB RAM || Ubuntu10.04, 8400(display),GTX460(2GB), QuadCore@3GHz, 4GB RAM
Have you unchecked the option to overwrite the OCS file?okichkoatl wrote:hi, i have a problem rendering animations. i hit render button from blender, popups Octane then i setup my scene in Octane and Save it. then i setup my settings in blender for animations, i hit renderanimation button and starts to render the problem is that All nodes are disconected so, it doesnt respect my setup. plase some help. i need to render some animations.
best Regards
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Sweet! First night ever I wasn't greeted with the activation screen after running some animation renders
Also a nasty bug seemed to freeze Octane sometimes (happened also as frequent as the activation dropped), seems to be gone... Nice work on this release sofar 


Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Thank you!
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Thanks for this release. It seems to work great !
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70