This will be finalized by V3 alpha 2.SVITAdmin wrote:Awesome. Can't wait.
Any re-thinking done on that 12 GPU limit for V3? It's killing me on the inside having 8 Titan's here that I can't use currently over the network.
new features of OctaneRender™ 3.00 (updated 10.8.)
- FrankPooleFloating
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Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
The image is from the Octane renderer for Lightwave Facebook page.
https://www.facebook.com/Octane-rendere ... 101408782/
https://www.facebook.com/Octane-rendere ... 101408782/
- FrankPooleFloating
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So maybe, just maybe, in that pull-down menu with Sphere, Cube etc, there is an option to use mesh?....
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Goldorak wrote:This will be finalized by V3 alpha 2.SVITAdmin wrote:Awesome. Can't wait.
Any re-thinking done on that 12 GPU limit for V3? It's killing me on the inside having 8 Titan's here that I can't use currently over the network.
So that means the max no of GPUs in the network will be increased ???
- gabrielefx
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regarding the max gpu limit I think there is a price to pay...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Still TBD for now. When we release alpha 2 next week, it will have final network rendering functionality/node options locked down. I think it will be a big improvement over the limits we have in 2.x.uncia wrote:The Gpu limit will be 20 Gpugabrielefx wrote:regarding the max gpu limit I think there is a price to pay...![]()
20 GPUs - Cool that is finally a descent number.