Drop in OpenGL Interactivity with Octane [using demo plugin]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Will the first Octane 3 version of the plugin work with version 2 standalone? Sorry that's a bit confusing one would assume version 3 of the plugin would need to be used with version 3 standalone.
There would be no reason to NOT use Octane 3 Standalone (since you need to upgrade Standalone in orer to upgrade the plugin). You don't actually need Standalone installed to use the plugin.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

With regards to Displacement Mapping and the Render Cache discussed earlier in this thread, pls see the new manual entry on this...https://docs.otoy.com/Modo/?page_id=1178.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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