When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!!

I render ortho views with 1.9 and standard cameragueoct wrote:Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!!
I know...gabrielefx wrote:I render ortho views with 1.9 and standard cameragueoct wrote:Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!!
you talking about orthogonal views, right? Yes here (max2014) focussing crashes max.dawe wrote:Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?
/Daniel
MAX 2016
Thanks!gueoct wrote:you talking about orthogonal views, right? Yes here (max2014) focussing crashes max.dawe wrote:Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?
/Daniel
MAX 2016
So you better use Max standard camera and set it to "orthogonal", like gabrielefx mentioned anbove.
I just found out, that Orthogonal Camera was introduced with v2.3...gabrielefx wrote: I render ortho views with 1.9 and standard camera