OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!! :-)
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maxmize bug.jpg
maxmize bug.jpg (14.82 KiB) Viewed 5052 times
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gabrielefx
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gueoct wrote:Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!! :-)
I render ortho views with 1.9 and standard camera
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Goldisart
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in orthographic cameras, the standard does not work near clip depth !!!!!!
..................
Often when you start work - it means that something is lacking constantly (nice things and spoil the work) is a priority to adapt to the standard tasks and tools in 3d max
dawe
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Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?

/Daniel

MAX 2016
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

gabrielefx wrote:
gueoct wrote:Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!! :-)
I render ortho views with 1.9 and standard camera
I know... :-) This was not the reason of my posting,
but the fact that Lock Camera doesn´t work properly anymore...
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gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

dawe wrote:Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?

/Daniel

MAX 2016
you talking about orthogonal views, right? Yes here (max2014) focussing crashes max.
So you better use Max standard camera and set it to "orthogonal", like gabrielefx mentioned anbove.
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dawe
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gueoct wrote:
dawe wrote:Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?

/Daniel

MAX 2016
you talking about orthogonal views, right? Yes here (max2014) focussing crashes max.
So you better use Max standard camera and set it to "orthogonal", like gabrielefx mentioned anbove.
Thanks!
I belive it was in perspective view And it kept going on all morning. but then I started a new scene and after that I wasnt able to reproduce it.

Anyway Thanks for the tip. I will keep it in mind till next time

Best
Daniel
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

[quote="dawe"

Thanks!
I belive it was in perspective view And it kept going on all morning. but then I started a new scene and after that I wasnt able to reproduce it.

Anyway Thanks for the tip. I will keep it in mind till next time

Best
Daniel[/quote]

Damn, you are right; it just happend to me, too!
At least, camera viewports seem to be safe... :-)
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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

gabrielefx wrote: I render ortho views with 1.9 and standard camera
I just found out, that Orthogonal Camera was introduced with v2.3...
Is there a reason why you prefer doing it with 1.9 and Standard Camera?
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Goldisart
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new camera handy - you need the camera to do instance - each group of cameras that would not have to configure each camera. = The only problem is that 3Dmax doesn't understand Octan camera in Perspective match :(



and physical camera as standard is crashing when combining images
viewtopic.php?f=80&t=50200&start=20
Attachments
2015-09-22 16-34-14 OctaneRender Viewport.png
2015-09-22 13-44-09 привязка 1.max - Autodesk 3ds Max 2016 .png
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