Hi All,
I had to recompile the plugin on SDK 2.22.2. Because new sdk has been released with some render bug fixes after my last release.
Sorry for confusion.
Version 2.22.2 - TEST3 - Updated on 03.04.15
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
great!
seems that the memory-issue is gone. with 2.22.2 the memory-usage is the same as before.thank you!
one more thing about the mograph-colorshader:
seems as if the "colorshader black and white-information" are not correctly interpreted with you use the mograph-colorshader in the octane_opacitychanel.
projectfile:
seems that the memory-issue is gone. with 2.22.2 the memory-usage is the same as before.thank you!

one more thing about the mograph-colorshader:
seems as if the "colorshader black and white-information" are not correctly interpreted with you use the mograph-colorshader in the octane_opacitychanel.
projectfile:
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
Is it possible to create an "unpickeble tag" to use on objects that should not be seen when picking dof, material etc in LV? Example: putting this tag on fog boxes etc.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
thanks for scene. I'll check, but some features couldn't be same as standard renderer. Because we can't generate shaders in rendertime. We create some shader before sending to renderer and pray for thatuseruser wrote:great!
seems that the memory-issue is gone. with 2.22.2 the memory-usage is the same as before.thank you!
one more thing about the mograph-colorshader:
seems as if the "colorshader black and white-information" are not correctly interpreted with you use the mograph-colorshader in the octane_opacitychanel.
projectfile:

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
possible, but will decrease interaction speed a little bit more. Better to add some option to picking for that. We can print a list of all objects under mouse picking.martincarlson wrote:Is it possible to create an "unpickeble tag" to use on objects that should not be seen when picking dof, material etc in LV? Example: putting this tag on fog boxes etc.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
Ok. Sounds cool.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Hi there,
I try to link a projection node to diffuse and displacement texture. But displacement has not the same transform.
Any hints?
best regards
David
I try to link a projection node to diffuse and displacement texture. But displacement has not the same transform.
Any hints?
best regards
David
- Attachments
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- Scene.orbx
- (1.6 MiB) Downloaded 279 times
does the projection node works with displacement node?David_S wrote:Hi there,
I try to link a projection node to diffuse and displacement texture. But displacement has not the same transform.
Any hints?
best regards
David
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
it not supports these. Use c4d mapping parameters from texture tag.David_S wrote:It seems not. Is there no way to change projection type?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw