Yes, Light field export is an option we are working on adding to the cloud service to allow you to have head or body movement within a volume. This will take more GPU power to render than fixed point VR, and the raw uncompressed data is pretty large. However, the codec we have built squeezes down a 1 m cubic light field (more than enough for head tracking while sitting down) to < 32 Mb at near lossless quality, including HDR (for tone mapping at playback).ristoraven wrote:Should the lightfield technology be the thing for Octane based VR? Prebaked scenes + cloud rendering for interactive objects and particles and stuff..?
We plan to support animation, multi-light and render layer support on top of stereo panos and light field output.