OctaneRender™ Standalone 2.20

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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

jitendra wrote:
stratified wrote:
jitendra wrote:LUA Script shortcuts seems to be not working in this version 2.2.
It is working in 2.06. here.
Thanks.
Hi,

They are working on my system in 2.20. What OS are you using and which shortcuts do you have assigned?

cheers,
Thomas
Hi Thomas, I am using windows 7 Ultimate (64bit).

Can you also let me know, how to assign the shortcut manually in .lua script? Thanks.
Hi jitendra,

Thanks for the details. There's indeed a bug. When the first lines in the scripts aren't Lua line comments ("-- lines"), we don't scan for shortcuts etc. To work around this for now, put a comment with the shortcut at the 1st line in the script (e.g. -- @shortcut alt + a. We will fix this in version 2.21.

thanks,
Thomas
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

Hi Thomas,

I added the shortcut code in 1st line and that way the shortcut functionality for the "1st" lua script in the menu worked. But other two didn't worked. Later, after doing some trials with the shortcut codes of other two scripts, I realized, that, the shortcut functionality currently is working ONLY when the shortcut code is in 1st line of the lua script. Just FYI.

Thank you for your support.
Best Regards, Jitendra
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

Found one grouping related bug in "Render Layer" and "Render Passes"
As per the picture.
Attachments
Connection_Issues.jpg
Best Regards, Jitendra
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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

jitendra wrote:Found one grouping related bug in "Render Layer" and "Render Passes"
As per the picture.
Yep, that is a bug for sure. We will have a look at it. Thanks for the report!

cheers,
Thomas
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

manalokos wrote:
abstrax wrote:
manalokos wrote:Network slaves continue to fail when you save an image without pausing the render...
Could you be a bit more specific? You are obviously the only one who reports this problem so there must be something specific about your setup or scene. So what exactly is the problem, what do we need to do to reproduce it?
Hello Abstrax

You need to use a heavy scene with a high resolution render, if you save an image without pausing the slaves will fail after saving. Have you tried replicating this?
I happens on all scenes and on all projects, usually they are heavy, perhaps it doesn't happen in simple scenes.

Try with a scene with a lot of objects, scatter nodes, PMC or Pathtracing, and with a 3543x2362 resolution or higher.
To make things worse, when slave fails we loose all the samples it contributed to the render... they could at least be saved on a separate local buffer...

Kind regards
Filipe
Ok, finally got around to check it and yes, I can reproduce the problem. The issue is that the heartbeat stops while the slave is doing the HDR tonemap. In slow rendering scenes with a large resolution it takes too long and the daemon thinks that the slave is hanging and eventually kills it. Will fix this with the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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gabrielefx
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when Octane 2.2 for Max?
I urgently need the alpha channel feature on specular materials.
Thanks.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:when Octane 2.2 for Max?
I urgently need the alpha channel feature on specular materials.
Thanks.
I will release it this week.
mikinik
Licensed Customer
Posts: 221
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Karba wrote: I will release it this week.
is possible this release to do motion blur with realflow meshes?
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Alembic files embeded in Orbx continue to crash Octane when loading a scene contaning them.

Try this:
Make a alembic file, save it to your local DB, add it to a new scene and save the scene. (ocs)
When loading, Octane will crash when trying to load the abc file.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

manalokos wrote:Alembic files embeded in Orbx continue to crash Octane when loading a scene contaning them.

Try this:
Make a alembic file, save it to your local DB, add it to a new scene and save the scene. (ocs)
When loading, Octane will crash when trying to load the abc file.
Thank you for the bug report. The issue is that the package is written incorrectly in the scene file. It will be fixed with the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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