OctaneRender™ 2.1 for LightWave™ - Daily builds

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

atnreg
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Location: Helsinki, Finland

juanjgon wrote:
atnreg wrote:Could it be possible to get the frame render time to show the actual render time? I mean in LW image viewer after F9 render the time is now always 0.0 :)
The LW SDK doesn't have a function to set the render time in the render window. There is a feature request for this issue, but currently it is not possible.

-Juanjo
Ok, that's what I was afraid of, otherwise you would have done that already :oops:

Then could you add option to the plugin debug log so that the info level was adjustable, like render times and resolution and some basic settings used only (or even customizable string with placeholders/variables for different values)? That way the log would record the important info but would not get huge :)

Thanks!

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
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atnreg
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Posts: 230
Joined: Thu Aug 21, 2014 5:59 am
Location: Helsinki, Finland

Juanjo, is it possible to get this plugin to support Vector Displacement Maps?
LW does not support them directly so it would be great if they could be used with Octane.
It may need big changes in Octane as well so it may not be possible but one can always ask :D
I talking especially about ZBrush-created Vector Displacement Maps.

Thanks again!

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
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juanjgon
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Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Vector displacement is currently not supported by Octane. This is something that I can't add to the plugins if Octane doesn't support it. Perhaps we could see this feature in a future Octane release.

-Juanjo
atnreg
Licensed Customer
Posts: 230
Joined: Thu Aug 21, 2014 5:59 am
Location: Helsinki, Finland

juanjgon wrote:Vector displacement is currently not supported by Octane. This is something that I can't add to the plugins if Octane doesn't support it. Perhaps we could see this feature in a future Octane release.

-Juanjo
Ok, that's what I was afraid of, let's hope it will be supported soon, it is huge improvement to normal displacement (which of course is well enough in most cases, especially the way Octane and this plugin do it :))

Then currently my only humble request is the log level setting (see my message above 2014-11-02 11:10) :)

Thanks again!

Antti
Last edited by atnreg on Mon Nov 03, 2014 7:22 am, edited 1 time in total.
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
Builtdown
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Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Hi,

Would it be possible to add a slider to Perspective Correction? It would be great if the amount could be changed. In some cases the Perspective Correction distorts the picture too much, but maybe 50% correction would be ok...


- Builtdown
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

juanjgon wrote:
BorisGoreta wrote:Changing light type from LW color to black body crashes Layout while IPR is rendering. Actually anythinh I try to do with this light crashes Layout.

I will collect example scenes and send later.
Yes please. If you have a example scene with this problem send it to me. I am testing the Octane lights here with my scenes and all is working fine.

-Juanjo
Boris, do you have finally a scene with this problem to try to reproduce the crash here?

-Juanjo
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Builtdown wrote:Hi,

Would it be possible to add a slider to Perspective Correction? It would be great if the amount could be changed. In some cases the Perspective Correction distorts the picture too much, but maybe 50% correction would be ok...


- Builtdown
Nope, sorry ... the perspective correction is a on/off only parameter, but perhaps you could simulate the effect that you want if you use the camera shift parameter while displacing the camera in the Y axis.

-Juanjo
Builtdown
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I was rendering a 5k resolution interior image over night. It had took already 10 hours and I checked with Zoom option that it was sufficient for my needs. It had rendered 2900 samples out of 3500. I pressed Pause and tried to save PNG 8 and 16bit. But the image wouldn´t save. Tried multiple times. So I had to wait for the image to render the missing samples and when it was done, saving went normally.
I have had this same problem also before.

Anyone else has had this?




- Builtdown
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juanjgon
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Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Builtdown wrote:I was rendering a 5k resolution interior image over night. It had took already 10 hours and I checked with Zoom option that it was sufficient for my needs. It had rendered 2900 samples out of 3500. I pressed Pause and tried to save PNG 8 and 16bit. But the image wouldn´t save. Tried multiple times. So I had to wait for the image to render the missing samples and when it was done, saving went normally.
I have had this same problem also before.
Can you try to save the image without enable the pause button?

-Juanjo
Builtdown
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Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

I will try that next time.
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