Hi Ahmet,
Great release!
Its really overwhelming to get fixes that quick!
With the static noise disabled option I can now run this version.
Thanks a lot for your hard work. Keep on rocking!
Cheers,
Raphael
Version 2.12.2 - final (updated on 18.11.14)
Moderators: ChrisHekman, aoktar
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
- JessicaVines
- Posts: 69
- Joined: Thu May 08, 2014 7:52 am
Any update for R16 mac?
Thanks for hard work.
Thanks for hard work.
- mossberg385t
- Posts: 17
- Joined: Tue May 27, 2014 9:53 pm
- Location: Sarasota, FL
Hi Ahmet,
I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?
Thank you
I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?
Thank you
4930k @ 4.4ghz | 2x EVGA 980 Ti Classified @ 1490mhz | EVGA 1300G2 | Gigabyte x79-UP4 | 250gb 840 EVO boot | 128gb 840 Pro cache| ATTO R680 | G Speed eS Pro 8tb
Cooling: 2x EK FC780-Classy GPU Block | 2x XSPC AX360 | XSPC Photon D5 170 | XSPC Raystorm
Cooling: 2x EK FC780-Classy GPU Block | 2x XSPC AX360 | XSPC Photon D5 170 | XSPC Raystorm
do you have render passes? it may occurs if you have. otherwise post some more infomossberg385t wrote:Hi Ahmet,
I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?
Thank you
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello,
I noticed that, when octane dialog is open, 1 cpu thread (in Task Manager) is running at 100%, is this expected behavior?
I noticed that, when octane dialog is open, 1 cpu thread (in Task Manager) is running at 100%, is this expected behavior?
Hi everybody,
I loved to share a new training which is bring by InlifeThrill Designs. Who is very kindly guy and who have spent many big time, effort and transmit their experiences. I hope you'll love also.
Teaser:
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Traning link:
http://inlifethrill.com/trainings/octan ... cinema_4d/
I loved to share a new training which is bring by InlifeThrill Designs. Who is very kindly guy and who have spent many big time, effort and transmit their experiences. I hope you'll love also.
Teaser:
[vimeo]http://www.vimeo.com/108482923[/vimeo]
Traning link:
http://inlifethrill.com/trainings/octan ... cinema_4d/
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar,
thanks for this release. Seems great so far! Just a couple of issues I am having:
1) Whenever I abort a render, Cinema 4d seems to crash completely.
2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.
This is using R14.
Thanks again for the release!
thanks for this release. Seems great so far! Just a couple of issues I am having:
1) Whenever I abort a render, Cinema 4d seems to crash completely.
2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.
This is using R14.
Thanks again for the release!
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
1- If you could provide a bugreport.zip i can find what happens. It doesn't crashes here.MoGrafik wrote:Hi aoktar,
thanks for this release. Seems great so far! Just a couple of issues I am having:
1) Whenever I abort a render, Cinema 4d seems to crash completely.
2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.
This is using R14.
Thanks again for the release!
2- If you don't tick the "SAVE" option in Octane "Render Passes", so it will not change your multipasses. But if you insert any passes here please don't forget to remove all before using OUR PASSES.
This is only way to provide proper output for our passes.
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw