Version 2.12.2 - final (updated on 18.11.14)

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Silverwing
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Hi Ahmet,

Great release!
Its really overwhelming to get fixes that quick!
With the static noise disabled option I can now run this version.

Thanks a lot for your hard work. Keep on rocking!

Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
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clement
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thanks for the work Ahmet and the Otoy team ! :)
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
JessicaVines
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Joined: Thu May 08, 2014 7:52 am

Any update for R16 mac?

Thanks for hard work.
Rickky
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Joined: Wed Jun 02, 2010 11:09 am

Camera response curve is broken in R16. Forget it, it works :D
But I notice that the Id mat with the new render passes is very noisy.
Is it the octane core ?
mossberg385t
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Location: Sarasota, FL

Hi Ahmet,

I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?

Thank you
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aoktar
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mossberg385t wrote:Hi Ahmet,

I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?

Thank you
do you have render passes? it may occurs if you have. otherwise post some more info
Octane For Cinema 4D developer / 3d generalist

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ratata
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Hello,

I noticed that, when octane dialog is open, 1 cpu thread (in Task Manager) is running at 100%, is this expected behavior?
http://www.twitter.com/sandidolsak

6850k|64gb|4 x GTX980ti
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aoktar
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Hi everybody,
I loved to share a new training which is bring by InlifeThrill Designs. Who is very kindly guy and who have spent many big time, effort and transmit their experiences. I hope you'll love also.

Teaser:
[vimeo]http://www.vimeo.com/108482923[/vimeo]

Traning link:


http://inlifethrill.com/trainings/octan ... cinema_4d/
Octane For Cinema 4D developer / 3d generalist

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MoGrafik
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Posts: 143
Joined: Thu Aug 15, 2013 6:39 pm

Hi aoktar,
thanks for this release. Seems great so far! Just a couple of issues I am having:

1) Whenever I abort a render, Cinema 4d seems to crash completely.

2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.

This is using R14.
Thanks again for the release!
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
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aoktar
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MoGrafik wrote:Hi aoktar,
thanks for this release. Seems great so far! Just a couple of issues I am having:

1) Whenever I abort a render, Cinema 4d seems to crash completely.

2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.

This is using R14.
Thanks again for the release!
1- If you could provide a bugreport.zip i can find what happens. It doesn't crashes here.
2- If you don't tick the "SAVE" option in Octane "Render Passes", so it will not change your multipasses. But if you insert any passes here please don't forget to remove all before using OUR PASSES.
This is only way to provide proper output for our passes.

Thanks
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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