I never have seen this problem before. I will tests it ASAP.
-Juanjo
OctaneRender™ 2.1 for LightWave™ BETA 2
Moderator: juanjgon
Yes, I can reproduce the problem here ... the plugin working with some resolutions (1250x700, 1253x700, 1257x700, etc.) send to LighWave a broken image. The EXR file of the multipass rendering should be ok.Builtdown wrote: I installed the new Beta today. I was testing the new render passes with an old scene. I started rendering normally with F9 as before. Everything looks ok in render preview window. But when the image is finished, the final image is warped. See attached. What the heck?
I will fix this issue as soon as possible. Thanks for report it.
-Juanjo
And you already changed the Displacement Shift control type as well in this, THANK YOU very much!juanjgon wrote: This is custom build of the beta 2 plugin for Windows x64 with this bug fixed. You only need to replace the plugin .p file:
http://render.otoy.com/customerdownload ... .10_11_6.p
-Juanjo

AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
I had this from a 250x250 test render.
I put it off on the size not being a multiple of 8, as one always had to make sure of with an avi in the past. Kinda forgot that.
Looks like lw thinks it's getting a malformed avi.
Juanjgon,
Thanks for taking such good care of us. It is most appreciated.
Robert
I put it off on the size not being a multiple of 8, as one always had to make sure of with an avi in the past. Kinda forgot that.
Looks like lw thinks it's getting a malformed avi.
Juanjgon,
Thanks for taking such good care of us. It is most appreciated.
Robert
Builtdown wrote:It´s a shame if Photoshop can´t open EXR-files properly because I think it is the most used program.
Another weird problem :
I installed the new Beta today. I was testing the new render passes with an old scene. I started rendering normally with F9 as before. Everything looks ok in render preview window. But when the image is finished, the final image is warped. See attached. What the heck?
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
PS does not natively support multi layer EXR files. but there is this proexr plugin atjuanjgon wrote:I think that Photoshop has problems with this kind of files. I am testing the multilayer EXR files here with Fusion and all works fine. Is there anyone that can load the EXR files in PS without problems?Builtdown wrote:Thanks! Color correction node will be very useful.
I´m testing the render passes node. I have set the node and save file, selected the passes and it seems to render properly. It saves a 46mb exr-file. But when I open it in Photoshop CS5 it only gives me one layer that is completely black. I wounder what is the problem?
-Juanjo
http://www.fnordware.com - which does an excellent job!
EDIT: btw it would be nice to see DWA compression included! see this
http://fnordware.blogspot.de/2014/08/dw ... xr-22.html
Last edited by 3dworks on Mon Oct 13, 2014 3:18 pm, edited 1 time in total.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
The problem is fixed now. There was an alignment problem between Octane and LW frame buffers.Builtdown wrote: I installed the new Beta today. I was testing the new render passes with an old scene. I started rendering normally with F9 as before. Everything looks ok in render preview window. But when the image is finished, the final image is warped. See attached. What the heck?
This is a new custom build of the beta 2 plugin for Windows x64 with the alignment problem fixed. You only need to replace the plugin .p file:
http://render.otoy.com/customerdownload ... .10_11_6.p
-Juanjo
I have NOT tested this update yet but with the earlier .p only update again the 99% render problem occurred and this time Layout got stuck (nothing works but it is NOT in 'not responding' state) and only way is to kill the Layout process.juanjgon wrote: The problem is fixed now. There was an alignment problem between Octane and LW frame buffers.
This is a new custom build of the beta 2 plugin for Windows x64 with the alignment problem fixed. You only need to replace the plugin .p file:
http://render.otoy.com/customerdownload ... .10_11_6.p
-Juanjo
I hope you can find solution to this, other than that this plugin is excellent

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

Hey Juanjo,
I'm not sure if this is a bug with the latest CC node but when I plug in ...
Texture Image --> ColorCorrect Texture --> Environment: Texture --> Environment I lose the ability for heading and pitch rotation in the last node.
With the ColorCorrect Texture unplugged it all works again.
I'm not sure if this is a bug with the latest CC node but when I plug in ...
Texture Image --> ColorCorrect Texture --> Environment: Texture --> Environment I lose the ability for heading and pitch rotation in the last node.
With the ColorCorrect Texture unplugged it all works again.
Sorry, I don't remember, are you using the network rendering feature?atnreg wrote:
I have NOT tested this update yet but with the earlier .p only update again the 99% render problem occurred and this time Layout got stuck (nothing works but it is NOT in 'not responding' state) and only way is to kill the Layout process.
-Juanjo