OctaneRender™ Standalone 2.10

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
Sakalakapaka
Licensed Customer
Posts: 29
Joined: Mon May 31, 2010 7:15 pm

smicha -- Unfortunately GTX 780 6GB disappeared mysteriously from the stores :(
English is not my native language.

]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Sakalakapaka wrote: smicha -- Unfortunately GTX 780 6GB disappeared mysteriously from the stores :(
Because I bought 5 of them - 3 yesterday and 2 today (for my brother) :lol:

3 are here

http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

@ saklalakapaka - I found last one in Poland

http://www.komputronik.pl/product/23370 ... 84%A2.html

(about 540 eur included 23% vat)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Sakalakapaka wrote: smicha -- Unfortunately GTX 780 6GB disappeared mysteriously from the stores :(
I also checked a couple of stores and all the GTX780 are gone!?!?! I wonder if the hardware stores have a deal with their suppliers or all the render folks out there saw the performance of 980 and went crazy in the stores :)
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

smicha wrote:Just playing with scripted graph - the script that Marcus wrote returns "script did not return a table". Am I doing something wrong?

the script is at
http://render.otoy.com/forum/viewtopic.php?f=73&t=41388
Scripts for the scripted graph are a bit different. Hang on, we'll post some examples soon.

cheers,
Thomas
Sakalakapaka
Licensed Customer
Posts: 29
Joined: Mon May 31, 2010 7:15 pm

smicha -- I saw your posts :) I must say that I envy you these cards.
English is not my native language.

]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

funk wrote:Thanks guys!

I noticed a bug with the diffuse / glossy / specular render passes. If you use hotpixel removal, it actually changes the look of the pass instead of just removing hot pixels. It seems to be removing dark parts of the pass and making them bright. Really odd.
Yes, hot pixel removal doesn't work correctly with those passes. This is a bug we'll fix.

cheers,
Thomas
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Here is the speedup I don't comprehend :)

PT: set gi clamp to 1, caustic blur to 0, coherent mode enabled, path term power to 1, alpha shadows off and...
from 4ms/s in 2.06 I got 22ms/s in 2.10.

I need a drink :?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

funk wrote:It might also be handy to give us the compositing math

Which passes add up to the beauty pass?
Right now, the math is like:
  • Main = Direct + Indirect + Emitters
  • Main = Reflections + Refractions
  • Main = Diffuse + Specular + Glossy
This can still change if somebody can make a compelling case for it. We're programmers, not artists so we're a bit in the dark as to what is needed for a nice compositing workflow (altough we hope you can do something useful already with what we have). Like Marcus said in the first post, adding passing is relatively straightforward.

cheers,
Thomas
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

kavorka wrote:I was just checking these new features. Undo works like a charm :)
Coherent mode gave me a nice speed improvement on the scene I tested it in.

I was checking out the render passes and I really like how it is implemented. I did get a crash when I was looking at the AO pass and started to adjust the distance slider.
We'll look into the crash.

cheers,
Thomas
Post Reply

Return to “Development Build Releases”