
OctaneRender™ Standalone 2.10
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Sakalakapaka
- Posts: 29
- Joined: Mon May 31, 2010 7:15 pm
smicha -- Unfortunately GTX 780 6GB disappeared mysteriously from the stores 

English is not my native language.
]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
Because I bought 5 of them - 3 yesterday and 2 today (for my brother)Sakalakapaka wrote: smicha -- Unfortunately GTX 780 6GB disappeared mysteriously from the stores

3 are here
http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
@ saklalakapaka - I found last one in Poland
http://www.komputronik.pl/product/23370 ... 84%A2.html
(about 540 eur included 23% vat)
http://www.komputronik.pl/product/23370 ... 84%A2.html
(about 540 eur included 23% vat)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
I also checked a couple of stores and all the GTX780 are gone!?!?! I wonder if the hardware stores have a deal with their suppliers or all the render folks out there saw the performance of 980 and went crazy in the storesSakalakapaka wrote: smicha -- Unfortunately GTX 780 6GB disappeared mysteriously from the stores

Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Scripts for the scripted graph are a bit different. Hang on, we'll post some examples soon.smicha wrote:Just playing with scripted graph - the script that Marcus wrote returns "script did not return a table". Am I doing something wrong?
the script is at
http://render.otoy.com/forum/viewtopic.php?f=73&t=41388
cheers,
Thomas
- Sakalakapaka
- Posts: 29
- Joined: Mon May 31, 2010 7:15 pm
smicha -- I saw your posts
I must say that I envy you these cards.

English is not my native language.
]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Yes, hot pixel removal doesn't work correctly with those passes. This is a bug we'll fix.funk wrote:Thanks guys!
I noticed a bug with the diffuse / glossy / specular render passes. If you use hotpixel removal, it actually changes the look of the pass instead of just removing hot pixels. It seems to be removing dark parts of the pass and making them bright. Really odd.
cheers,
Thomas
Here is the speedup I don't comprehend 
PT: set gi clamp to 1, caustic blur to 0, coherent mode enabled, path term power to 1, alpha shadows off and...
from 4ms/s in 2.06 I got 22ms/s in 2.10.
I need a drink

PT: set gi clamp to 1, caustic blur to 0, coherent mode enabled, path term power to 1, alpha shadows off and...
from 4ms/s in 2.06 I got 22ms/s in 2.10.
I need a drink

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Right now, the math is like:funk wrote:It might also be handy to give us the compositing math
Which passes add up to the beauty pass?
- Main = Direct + Indirect + Emitters
- Main = Reflections + Refractions
- Main = Diffuse + Specular + Glossy
cheers,
Thomas
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
We'll look into the crash.kavorka wrote:I was just checking these new features. Undo works like a charm
Coherent mode gave me a nice speed improvement on the scene I tested it in.
I was checking out the render passes and I really like how it is implemented. I did get a crash when I was looking at the AO pass and started to adjust the distance slider.
cheers,
Thomas