OctaneRender® for 3ds max® v1.50a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

ok now that I know that object space texturing only works with movable proxies (of course!) I finally managed to control ies textures!
Capture.PNG
I like it.
tnx karba.
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kevinshane
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Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
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Hi Kevin, i've tried to use your method and it seems that although Octane Render supports Corona Proxys it doesn't support the materials.

I've created a simple teapot and assign an octane material to it, then made a corona proxy and loaded into the scene. Unfortunately any materials showing in the geometry :(

Have you find a solution for it?

Many thanks!
Hi Ibon, I don't have this problem!! But make sure u first assign octane material to that high poly,and then do the corona proxy convert to cmesh file process(which means the cmesh file is an octane material)!
everything working so fine for now,with both point cloud and wire box display option, oh btw make sure all corona proxy objects are check on "octane movable proxy" :idea:
Here is a screenshot with a 64 segments teapot showing the "point cloud" and octane material rendering test :mrgreen: :mrgreen:
003.jpg
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Octane Arch/Interior Viz Tutorials
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boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

ok me again. sorry I got some spare time right now - that's why.
visibility.jpg
PMC kernel.
the red boxes are not completely on z axis zero like the plane (otherwise it looks even more strange).
that I cannot get rid of the reflection I KNOW.
but what about the shadow in the non-shadow?
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

boris wrote:
Dom74 wrote: In some case, it can be usefull, using lens shift to correct perpective is a pain as when can't see the changes in the viewport, also, camera type spherical and cylindrical are not working too with camera correction modifier.
I know. my current workaround is to use octane camera, disable safe frames and make the camera viewport somehow portrait or quadratic. then you have the visual feedback from the octane camera (top and bottom line)...
hope this helps a little
I do the same method, but it will be easier if shift and camera correction worked together ;)
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

boris wrote:but what about the shadow in the non-shadow?
I can confirm, that turning off shadows is not working.
Is there such feature? Should we be able to turn off shadows? I don't even remember what should be there, cause it has never worked properly.

Suv
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Do you need to have Octane Standalone 1.5 installed to use this Max plugin?

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

suvakas wrote:
boris wrote:but what about the shadow in the non-shadow?
I can confirm, that turning off shadows is not working.
Is there such feature? Should we be able to turn off shadows? I don't even remember what should be there, cause it has never worked properly.

Suv
it's working but not completely as you can see in my image. it was not working with movable proxies at some point as I remember, I haven't tried that yet.
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Ibon_83
Licensed Customer
Posts: 9
Joined: Tue Jan 07, 2014 12:13 pm

Many thanks Kevin! This is an amazing discovering! Now i can populate my scenes with almost unlimited instances of a high-poly model. Thanks once again!
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Hi Karba,
Did you plan to make an 1.50 update of the manual ?
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

boris wrote:it's working but not completely as you can see in my image. it was not working with movable proxies at some point as I remember, I haven't tried that yet.
It's not working here at all.
I'm slowly geting tired of this kind of reckless development. :(

Suv
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shadow_off.jpg
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