There's no pdf manual anymore, it's online here: http://render.otoy.com/manuals/Standalone_1_5/.
cheers,
Thomas
OctaneRender™ Standalone 1.50
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
Thank you stratified. I prefer to have it offline but since it's got that search feature I will get used to it fast Bookmared!
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
There is a problem with numeration of frames rendered with the Script animation feature :
When rendering an animation, the files are named File_0001.png, File_0002.png...
If everything works well, it is fine. But I encountered a script error in my last animation of 1000 frames, and the animation stopped after 48 frames.
So, when I noticed it I started a new animation render from frame 49 to the end (frame 1000)... But I discovered too late that this new render named the new images
File_0001.png, File_0002.png... instead of File_0049.png, File_0050.png ! So, the already rendered images have been overwritten and I lost much time.
So, I think that there is something to fix in the script to avoid this trouble.
Thanks in advance !
When rendering an animation, the files are named File_0001.png, File_0002.png...
If everything works well, it is fine. But I encountered a script error in my last animation of 1000 frames, and the animation stopped after 48 frames.
So, when I noticed it I started a new animation render from frame 49 to the end (frame 1000)... But I discovered too late that this new render named the new images
File_0001.png, File_0002.png... instead of File_0049.png, File_0050.png ! So, the already rendered images have been overwritten and I lost much time.
So, I think that there is something to fix in the script to avoid this trouble.
Thanks in advance !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I think that making the script actually respect the input values would be more useful and flexible. I mean : if I chose Start at 49, end at 150, I want the script to actually write image_0049.png to image_0150.png even if there are images with same name. I can really need to re-render some already existing images if I notice some errors on them. I want the bad images to be overwritten, without loosing time to remove these images by hand in the output folder. What I don't want is the script writing numbers different than the frame numbers in the animation.I see. We can add a check to skip frames if the image already exists.
No, Octane was frozen, I clicked the little "Kill" button in the low left corner. I didn't understood the message about the script error and as I was very busy having to relaunch my animation, I closed the pop up window by reflex. Sorry !Do you remember which error you got?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
So this may have been reported already, but it's my first real go at reporting a bug, there are two problems with the Matte object when used for shadow catcher.
Firstly, it reflects like it's normal material and secondly, when viewed through a spec material, it shows as a normal material.
It's the same in the LW plugin.
Firstly, it reflects like it's normal material and secondly, when viewed through a spec material, it shows as a normal material.
It's the same in the LW plugin.
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Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
try this:gordonrobb wrote:So this may have been reported already, but it's my first real go at reporting a bug, there are two problems with the Matte object when used for shadow catcher.
Firstly, it reflects like it's normal material and secondly, when viewed through a spec material, it shows as a normal material.
It's the same in the LW plugin.
http://render.otoy.com/forum/viewtopic.php?f=9&t=38911
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Ah, superb. I'll take a look.
That will solve the reflection problem, but presumably not the 'through the specular material' problem.
That will solve the reflection problem, but presumably not the 'through the specular material' problem.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
ANYONE...? PLEASE.Seekerfinder wrote:Guys,
Which is the best Nvidia driver for 1.5? Face-Off suggested 227 a while ago when I was using 332 and had some problems with the Revit plugin. 332 Apparently caused some issues with then release candidate 1.27.
Your 1.5 help file suggests merely an "Nvidia driver supporting CUDA 5.5" (http://render.otoy.com/manuals/Standalo ... page_id=26)
Are there no stability issues any longer with the latest Nvidia driver releases?
Cheers,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
1.5 WASHED OUT RENDERS...& MTL link?
Hi guys,
ISSUE 1
My first observation with 1.5 vs 1.2 is a washed out render appearance... All settings are the same to my knowledge. In both bases I simply opened Octane, imported geometry mesh, tweaked camera, ensured daylight settings the same and rendered... 1.5 is visibly (and quite unacceptably) more washed out.
What am I missing?
ISSUE 2
Though I imported the exact same OBJ, R1.5 seemed not to be able to find one .png image file, while 1.2 has no such hangups. Why?
Seeker

Hi guys,
ISSUE 1
My first observation with 1.5 vs 1.2 is a washed out render appearance... All settings are the same to my knowledge. In both bases I simply opened Octane, imported geometry mesh, tweaked camera, ensured daylight settings the same and rendered... 1.5 is visibly (and quite unacceptably) more washed out.
What am I missing?
ISSUE 2
Though I imported the exact same OBJ, R1.5 seemed not to be able to find one .png image file, while 1.2 has no such hangups. Why?
Seeker
You do not have the required permissions to view the files attached to this post.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane