OctaneRender™ Standalone 1.35

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Jaberwocky wrote:Marcus

Any chance that the next version will give support to running the maxwell gpu's

Just bought a 750ti , primarily to run my new 27" dell Monitor, it might be handy to get the 750ti to do some rendering as well...might as well put it to work.

as soon as it can i'll do some performance tests on it
We just received 3 750Tis on Friday so I couldn't say anything specific, but I tried to use the Kepler binaries on the Maxwells and it didn't work. -> There needs some work to be done, before we can make a release with Maxwell support, and it won't be in the next release, but I hope to have something working in the next 2 weeks or so.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Jaberwocky
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abstrax wrote:
Jaberwocky wrote:Marcus

Any chance that the next version will give support to running the maxwell gpu's

Just bought a 750ti , primarily to run my new 27" dell Monitor, it might be handy to get the 750ti to do some rendering as well...might as well put it to work.

as soon as it can i'll do some performance tests on it
We just received 3 750Tis on Friday so I couldn't say anything specific, but I tried to use the Kepler binaries on the Maxwells and it didn't work. -> There needs some work to be done, before we can make a release with Maxwell support, and it won't be in the next release, but I hope to have something working in the next 2 weeks or so.

Thanks for the update Marcus , Waiting with interest to see how the 750ti performs. ;)

Jaba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
manalokos
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Joined: Fri Nov 18, 2011 4:43 pm

These latest versions sometimes crash when refreshing geometry that has changes in the material list...
manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

There is a lack of bit-depth in the falloff node combined with a gradient node . when you use a gradient to increase the contrast you can see a noticeable banding. This happens on all versions of octane.
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roeland
OctaneRender Team
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manalokos wrote:There is a lack of bit-depth in the falloff node combined with a gradient node . when you use a gradient to increase the contrast you can see a noticeable banding. This happens on all versions of octane.
It will also happen in all versions of Photoshop. Just paint a linear gradient from light to dark grey. This effect is called the Mach band effect.
gradient.png
gradient.png (11.53 KiB) Viewed 2354 times
You may see less of this effect if you enable or disable the smoothing setting on the gradient node.

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Roeland
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roeland
OctaneRender Team
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manalokos wrote:These latest versions sometimes crash when refreshing geometry that has changes in the material list...
Are you talking about refreshing an Alembic file? What kind of changes are being made?

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Roeland
manalokos
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roeland wrote:
manalokos wrote:There is a lack of bit-depth in the falloff node combined with a gradient node . when you use a gradient to increase the contrast you can see a noticeable banding. This happens on all versions of octane.
It will also happen in all versions of Photoshop. Just paint a linear gradient from light to dark grey. This effect is called the Mach band effect.
The attachment gradient.png is no longer available
You may see less of this effect if you enable or disable the smoothing setting on the gradient node.

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Roeland
Hello Roeland

I think this is another problem really and not an effect on the computer screen, check this screenshot of a plain diffuse with a gradient and falloff node.
octane-fallof-bug.jpg
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

OK, that looks quite bad. We will fix it in the next release.

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Roeland
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