OctaneRender™ for LightWave™ 1.5 beta - build 1.25.0

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

richardo32
Licensed Customer
Posts: 35
Joined: Tue Mar 30, 2010 7:32 am
Location: Norway

Here you have the plugin with this fix for Windows x64, you only need to replace the old one.
http://render.otoy.com/customerdownload ... 1.5_11_6.p
hi juanjgon

do we need to uninstall the plug-in and reinstall for this new fix to work?

best

Richardo
Lightwave 2015.3 I Octane 2020.1.RC2
Ryzen 3960x I win 10 I 64gb I 2x2080ti 1x1080ti
3xslaves 12x1080ti
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

richardo32 wrote:
Here you have the plugin with this fix for Windows x64, you only need to replace the old one.
http://render.otoy.com/customerdownload ... 1.5_11_6.p
hi juanjgon

do we need to uninstall the plug-in and reinstall for this new fix to work?

best

Richardo
Nope, you only need to replace the plugin's file.

-Juanjo
richardo32
Licensed Customer
Posts: 35
Joined: Tue Mar 30, 2010 7:32 am
Location: Norway

yeah thats what i thought but i get an error?
will try again. thanks :)
Lightwave 2015.3 I Octane 2020.1.RC2
Ryzen 3960x I win 10 I 64gb I 2x2080ti 1x1080ti
3xslaves 12x1080ti
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BorisGoreta
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Is it possible to make Layout viewport more responsove while movig objects around while IPR is rendering ? I do have dedicated display GPU but as soon as I start to move objects around viewport becomes unresponsive, I can move an object a little bit but then it stops until IPR refreshes and then again it moves a little bit and so on. Basically I need to pause IPR, move object, resume IPR and then touch an object for IPR to refresh.
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

BorisGoreta wrote:Is it possible to make Layout viewport more responsove while movig objects around while IPR is rendering ? I do have dedicated display GPU but as soon as I start to move objects around viewport becomes unresponsive, I can move an object a little bit but then it stops until IPR refreshes and then again it moves a little bit and so on. Basically I need to pause IPR, move object, resume IPR and then touch an object for IPR to refresh.
In complex scenes? ... I am going to test this issue ASAP.

-Juanjo
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BorisGoreta
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Yes, with lots of instances and a bit heavier objects. Also I have noticed that when changing a light parameter in such a scene like light power it takes 6 seconds for IPR to start updating the image again. I will send you a scene that I worked on which shows this kind of behaviour.
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Godstrike
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Joined: Sat Apr 16, 2011 9:10 pm

Some great new features! Thank you.
Ryzen 5800x at 4.4GHz | 32GB | 1 x 3090 ti | 1 x RTX 2080 ti
UnCommonGrafx
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Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

BorisGoreta wrote:Yes, with lots of instances and a bit heavier objects. Also I have noticed that when changing a light parameter in such a scene like light power it takes 6 seconds for IPR to start updating the image again. I will send you a scene that I worked on which shows this kind of behaviour.
I am seeing this behavior with the latest build.
Prior to that, no problems with navigating and updates. I have two cards, a 620gtx for display and a Titan.
Since the new build, it 'feels' like Octane is trying to use the display resources from a card that is supposed to be off to it. At least that's how it felt when I only had one card to do it all.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
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juanjgon
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Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

UnCommonGrafx wrote:
BorisGoreta wrote:Yes, with lots of instances and a bit heavier objects. Also I have noticed that when changing a light parameter in such a scene like light power it takes 6 seconds for IPR to start updating the image again. I will send you a scene that I worked on which shows this kind of behaviour.
I am seeing this behavior with the latest build.
Prior to that, no problems with navigating and updates. I have two cards, a 620gtx for display and a Titan.
Since the new build, it 'feels' like Octane is trying to use the display resources from a card that is supposed to be off to it. At least that's how it felt when I only had one card to do it all.
Are you sure that the problem is with the last build? ... Can you please test your scene with the 1.23.2 build to be sure? (http://render.otoy.com/forum/viewtopic.php?f=36&t=37584)

Anyway tomorrow I am going to make some test in my workstation that has three GPUs to be sure.

-Juanjo
UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

I re-installed 1.23 and would say that it's working more as expected than 1.25.0.
Fog works as well as it being smoother to work with.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
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