Preview of OctaneRender for Modo
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It will be ready for beta testing shortly, so I would expect a release in the first quarter of next year.when will finish this plugin?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Really can't wait for the plugin! Looks really useful, thank you for your hard work!
Same here, looking forward to it ! would love to beta it too 

Will the plugin work with Modo 601?face_off wrote:It will be ready for beta testing shortly, so I would expect a release in the first quarter of next year.when will finish this plugin?
Paul
http://render.otoy.com/forum/viewtopic. ... 33#p157733Son Kim wrote:Will the plugin work with Modo 601?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
So how is this thing comming along ?
Progress Report:
The beta test group identified many issues, and we've been working through them over the past 3 weeks (feels like it's been 3 months!). At this point most issues are either fixed, or a limitation due to the Modo API, or slated for implementation after the initial open beta release. So there are some bugs to fix, and potentially a couple of workflow improvements. The biggest item still to be addressed is support of the Modo procedural textures. Whilst no one from the beta test group has raised support for these textures as a requirement, I know pretty of people will want it as a quick way to convert their existing Modo scenes. So support for some of the Modo procedural textures may be included in the first open beta version, or may be deferred until after that release. Do people want to wait an extra 2 weeks for the plugin in order to have support for the Modo procedural textures included?
Paul
The beta test group identified many issues, and we've been working through them over the past 3 weeks (feels like it's been 3 months!). At this point most issues are either fixed, or a limitation due to the Modo API, or slated for implementation after the initial open beta release. So there are some bugs to fix, and potentially a couple of workflow improvements. The biggest item still to be addressed is support of the Modo procedural textures. Whilst no one from the beta test group has raised support for these textures as a requirement, I know pretty of people will want it as a quick way to convert their existing Modo scenes. So support for some of the Modo procedural textures may be included in the first open beta version, or may be deferred until after that release. Do people want to wait an extra 2 weeks for the plugin in order to have support for the Modo procedural textures included?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Wow sounds like you worked hard, and that it has progressed alot! personally I can't wait to test it out, so my vote is on not waiting for the procedural texture support.