I'll try to describe more clearly. If I lock the resolution to the desired size and launch the octane render viewport, the camera FOV gets modified by changes to the selected rhino viewport. See attached screen grabs.I'm not sure if this is more of a rhino issue, but it seems like the camera FOV is inherited from the rhino viewport directly with no way to lock its value to the render target.Clicking the Resolution Lock on the Setup tab and then saving the file should address this issue.
The concern for me would be that if I set up a view and I can't replicate the exact viewport configuration that I had at the time I made the render, there is no guarantee that I can do the same render again.
Keep it up.
-Pete