I think I found a bug.
If I set up my camera with a camera shift of .3 and go to the preview render view, the view does not look the same as blender 3d viewport. If I want the preview render to look the same, I have to double the value to .6. However, when the final render is done, this looks correctly the same as the 3d view in blender viewport.
Any queries, please reply.
Regards,
Rob.
OctaneRender™ for Blender 1.20.1 - 1.1 beta [OBSOLETE]
Probably its not a bug just me. I can't render because in the console says only node-textures supported. I was read the online manual but i have a lot questions.
How can i use the node editor? I just got the "standard" options in the node editor not the Octane related material options. I know i am a lame. Thanks for help.
How can i use the node editor? I just got the "standard" options in the node editor not the Octane related material options. I know i am a lame. Thanks for help.
W10 x64 32GB, EVGA GTX960 - EVGA GTX1060 - OSX 10.12.5 - CORE I5 3.4GHz
There is just a question... how can i get materials from the database?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Material DB not supported at the moment.
W10 x64 32GB, EVGA GTX960 - EVGA GTX1060 - OSX 10.12.5 - CORE I5 3.4GHz
When I UV unwrap a plane with project from view it adapts to the shape of the image which results in a distorted image. If I project a square from orthographic view it should stay square and not rectangular as the texture used. What am I missing?
Also the shading options under display for textured solid , multitexture etc from good old Blender are gone. Is there another way to show textures in regular shading mode? You should be able to see textures in shaded mode without rendering, right?
I guess my issues abowe are the reason why I can´t get a plane with texture emission to actually show the texture. I only get a single colour from the image I´m applying. Tried to apply the texture coordinate node with UV (can´t find info about it in the manual). Guess the answer is out there...
Have to go back to Yoyoz script (bless his soul) for the project I´m in. Hope to be able to use this plugin soon.
Thanks
Also the shading options under display for textured solid , multitexture etc from good old Blender are gone. Is there another way to show textures in regular shading mode? You should be able to see textures in shaded mode without rendering, right?
I guess my issues abowe are the reason why I can´t get a plane with texture emission to actually show the texture. I only get a single colour from the image I´m applying. Tried to apply the texture coordinate node with UV (can´t find info about it in the manual). Guess the answer is out there...
Have to go back to Yoyoz script (bless his soul) for the project I´m in. Hope to be able to use this plugin soon.
Thanks
Last edited by Marten74 on Sun Aug 18, 2013 12:04 pm, edited 1 time in total.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, I think that you talking about the Blender problem: in this tutorial Andrew Price showes that unwraping planes sometimes causes UV distortions — you should increase planes resolution in such cases (subdivide them).Marten74 wrote:When I UV unwrap a plane with project from view it adapts to the shape of the image which results in a distorted image.
Yes, so far I'm trying to implement the work with packed data not touching the Blender core code too much... So, so far you need unpack the file to Octane engine see them...Alain wrote:Maybe a Bug:
Packed Textures do not show when rendering with Octane.
After unpacking them it works.
Kind regards
Alain
Another unfinished feature.
Cycles Image Textures do show in the Viewport in Texture Mode.
But Octane Texture Image does not show.
Comparison: Kind regards
Alain
Cycles Image Textures do show in the Viewport in Texture Mode.
But Octane Texture Image does not show.
Comparison: Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Hi!
I found something weird - I have a mesh which is quite heavy. Cycles gave up the attempt to render (run out of memory - gtx590 2x 1.5GB). But Octane renders it without problems. The weird thing is that it shows mem peak ~1680M after finishing rendering.
Unluckily today I am going with my family on vacation (1 week) and come back to test it when I return.
I found something weird - I have a mesh which is quite heavy. Cycles gave up the attempt to render (run out of memory - gtx590 2x 1.5GB). But Octane renders it without problems. The weird thing is that it shows mem peak ~1680M after finishing rendering.
Unluckily today I am going with my family on vacation (1 week) and come back to test it when I return.
Linux Mint 14|win7 64bit|i7 3930k|DDR3 64GB|GTX590|drv 310
RENDERBERRY animation studio
RENDERBERRY animation studio